30.3.2024
Outpost Phase – 4: Heart of Ice
Event SO-15: A
-10 collective gold, upgrade Barracks to level 2
Notes
OE Barracks upgrade: +1 prosperity, +2 soldiers.
Build Logging Camp: +1 prosperity.
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Slayer | 8 | 6 | 54 | 2 | 1 | 0 | 0 | -3 | -2 | 9 | -1 | 1 | 1 | 1 | 1 | Gold spent on Barracks upgrade, Logging Camp. Spent on Logging Camp: M. | |||||||||||||||||
|
|
- | Ravager | 8 | 6 | 47 | 2 | 2 | 2 | 4 | -2 | -3 | 9 | -2 | -1 | 1-1 | -1 | -1 | 3 | 1 | 1 | Gold spent on Barracks upgrade, Logging Camp. Brew Healing Potion (Arr, Roc). Craft Spyglass (M). Spent on Logging Camp: L, L, H. | ||||||||||||||
|
|
- | Pickpocket | 6 | 6 | 44 | 1 | 2 | 0 | 0 | -5 | -5 | 14 | 1 | 1 | 1 | 0 | 1 | Gold Spent on Barracks L2: 5. Spent on Logging Camp L1: -, 5g. | |||||||||||||||||
|
|
- | Miser | 5 | 6 | 61 | 2 | 1 | 0 | 0 | 4 | 1-2 | -1 | 0 | 1 | 3 | Mastery 2 done. Gold Spent on Barracks L2: 0. Spent on Logging Camp L1: M, M, H, 0g. | |||||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #70 | Gain Horn of Command blueprint (076) |
|
neutral |
Conclusion
Rewards:
Unlock class box.
New scenario: Frozen Crypt (5)
Immediately read 63.1
Rewards:
- Gain 1 morale and 1 prosperity
New scenarios:
- Edge of the World (7)
- Crystal Trench (8)
Add 156.1 to the calendar in four weeks.
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +1 | Scenario reward | No |
| Prosperity | +1 | Scenario reward | No |
| Prosperity | +1 | Upgrade Barracks | No |
| Soldiers | +2 | Upgrade Barracks | No |
| Prosperity | +1 | Build Logging Camp | No |
| Total Defense | +5 | Reached morale threshold +0 | No |
Event SR-18: B
Gain “Charged Core” campaign sticker
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Pedestrian | 9 | 6 | 40 | 1 | 3 | 3 | 6 | 14 | 1 | 3 | 3 | 0 | Random item: Dangerous Gear | ||||||||||||||||||||
|
|
Daredevil | 4 | 6 | 33 | 1 | 4 | 0 | 0 | 10 | 1 | 1 | 1 | 1 | 4 | 3 | 2 | |||||||||||||||||||
|
|
- | Layabout | 4 | 6 | 32 | 1 | 2 | 5 | 10 | 24 | 1 | 1 | 3 | 3 | 0 | ||||||||||||||||||||
|
|
- | Masochist | 13 | 6 | 50 | 2 | 4 | 0 | 0 | 4 | 2 | 2 | 3 | 3 | 1 | ||||||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #32 | Gain 3 loot cards |
|
positive |
Notes
Treasure 32 added.
Conclusion
Rewards:
Gain 1 each
Place map overlay sticker W
New scenario:
4: Heart of Ice
Locked out scenario:
3: Algox Offensive
29.3.2024
Outpost Phase – 1: A Town in Flames
Event SO-14: B
Gain one random side scenario. Gain 1 soldier.
Notes
1. Passage of Time
2. Outpost Event
- SOE-14: Stop mercenaries from leaving Frosthaven (B)
-- Gain one random side scenario
--- {scenario}26.4: Random Scenario
---- “You retrieve a hand-held mirror with an elaborate silver frame, thinking, if nothing else, someone in Frosthaven should be willing to pay something for it. When you look into its reflective surface, however, you don’t see your own image staring back at you. Instead, it shows you an image of yourself walking out the main gates of Frosthaven. You watch the mirror for a while as the image treks through the wilderness, eventually arriving at a cave filled with treasure. Looks like something worth investigating.”
---- New scenario: Ice Cave (111)
-- Gain 1 soldier
3. Building Operations
- Starting building one-time effects:
-- Craftsman: add craftable items 1–10
-- Barracks (+4 soldiers, 1 ignored)
4. Downtime
5. Construction
- Upgrade Craftsman:
-- 1 prosperity
-- Add craftable items 011–015
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Miser | 8 | 6 | 25 | 1 | 6 | 2 | 4 | 8 | 1 | 2-1 | 1 | 4 | 1 | 1 | Craft Flexible Slippers (H) | ||||||||||||||||||
|
|
- | Wallflower | 6 | 6 | 23 | 1 | 3 | 0 | 0 | 10 | 2-1 | 1-1 | 2 | 1 | 1 | Spent on Craftsman L2: L, H | |||||||||||||||||||
|
|
- | Layabout | 3 | 6 | 22 | 1 | 6 | 4 | 8 | 14 | 1-1 | 2-1 | 3 | 1 | 1 | Spent on Craftsman L2: L, M | |||||||||||||||||||
|
|
- | Bully | 9 | 6 | 31 | 1 | 4 | 0 | 0 | 4 | 1 | 1-1 | 1-1 | 1-1 | 4 | 2 | 2 | Spent on Craftsman L2: M. Brew Renewing Potion (Roc, Sno) | |||||||||||||||||
Conclusion
Rewards:
Gain 4 morale (2 + number of surviving City Guards)
New scenarios:
2: Algox Scouting
3: Algox Offensive
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +4 | Scenario reward | No |
| Soldiers | +1 | From OE | Yes |
| Soldiers | +4 | Level 1 Barracks | No |
| Prosperity | +1 | Craftsman upgrade | No |
| Total Defense | −5 | Initial value based on morale | No |
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Assistant | 5 | 6 | 11 | 1 | 4 | 2 | 4 | 4 | 1 | 1 | 2 | 3 | 0 | Starting item: Warden’s Robes | |||||||||||||||||||
|
|
- | Dawdler | 5 | 6 | 11 | 1 | 4 | 5 | 10 | 10 | 1 | 3 | 3 | 0 | Starting items: Leather Armor, Winged Shoes | ||||||||||||||||||||
|
|
- | Pedestrian | 7 | 6 | 13 | 1 | 3 | 3 | 6 | 6 | 1 | 2 | 0 | 3 | Starting items: Thief’s Hood, Flea-Bitten Shawl | ||||||||||||||||||||
|
|
- | Scrambler | 5 | 6 | 5 | 16 | 1 | 3 | 2 | 4 | 4 | 1 | 1 | 2 | 5 | 0 | Starting items: Amulet of Life, Winged Shoes | ||||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #47 | Gain 5 XP |
|
positive |
Conclusion
Reward: Ready for scenario 1
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Prosperity level | +1 | Initial value | No |