Win
1
Start notes
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Miser | 8 | 6 | 25 | 1 | 6 | 2 | 4 | 8 | 1 | 2-1 | 1 | 4 | 1 | 1 | Craft Flexible Slippers (H) | ||||||||||||||||||
|
|
- | Wallflower | 6 | 6 | 23 | 1 | 3 | 0 | 0 | 10 | 2-1 | 1-1 | 2 | 1 | 1 | Spent on Craftsman L2: L, H | |||||||||||||||||||
|
|
- | Layabout | 3 | 6 | 22 | 1 | 6 | 4 | 8 | 14 | 1-1 | 2-1 | 3 | 1 | 1 | Spent on Craftsman L2: L, M | |||||||||||||||||||
|
|
- | Bully | 9 | 6 | 31 | 1 | 4 | 0 | 0 | 4 | 1 | 1-1 | 1-1 | 1-1 | 4 | 2 | 2 | Spent on Craftsman L2: M. Brew Renewing Potion (Roc, Sno) | |||||||||||||||||
Conclusion
Rewards:
Gain 4 morale (2 + number of surviving City Guards)
New scenarios:
2: Algox Scouting
3: Algox Offensive
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +4 | Scenario reward | No |
| Soldiers | +1 | From OE | Yes |
| Soldiers | +4 | Level 1 Barracks | No |
| Prosperity | +1 | Craftsman upgrade | No |
| Total Defense | −5 | Initial value based on morale | No |
Outpost Phase
1. Passage of Time
2. Outpost Event
- SOE-14: Stop mercenaries from leaving Frosthaven (B)
-- Gain one random side scenario
--- {scenario}26.4: Random Scenario
---- “You retrieve a hand-held mirror with an elaborate silver frame, thinking, if nothing else, someone in Frosthaven should be willing to pay something for it. When you look into its reflective surface, however, you don’t see your own image staring back at you. Instead, it shows you an image of yourself walking out the main gates of Frosthaven. You watch the mirror for a while as the image treks through the wilderness, eventually arriving at a cave filled with treasure. Looks like something worth investigating.”
---- New scenario: Ice Cave (111)
-- Gain 1 soldier
3. Building Operations
- Starting building one-time effects:
-- Craftsman: add craftable items 1–10
-- Barracks (+4 soldiers, 1 ignored)
4. Downtime
5. Construction
- Upgrade Craftsman:
-- 1 prosperity
-- Add craftable items 011–015