During your attack ability, gain advantage on one attack.
-
Craftsman L1
FH
002
Crude Helmet
-
2
When you are attacked, treat any attack modifier card the enemy draws as a instead
-
Craftsman L1
FH
003
Traveling Cloak
-
2
At the start of the scenario, increase your maximum hit point value by 1.
-
Craftsman L1
FH
004
Crude Hide Armor
-
2
On the next two attacks targeting you, the attacker gains disadvantage.
1
Craftsman L1
FH
005
Crude Boots
-
2
During your move ability, add +1 .
-
Craftsman L1
FH
006
Flexible Slippers
-
2
During your end-of-turn looting, loot an adjacent hex instead of the hex you occupy.
-
Craftsman L1
FH
007
Crude Bow
-
2
During your turn, add +1 to one of your ranged attacks.
-
Craftsman L1
FH
008
Crude Spear
-
2
During your turn, one of your single-target melee attack abilities may target an enemy two hexes away.
-
Craftsman L1
FH
009
Protective Scepter
-
2
During your turn, grant one ally within 2: 1
-
Craftsman L1
FH
010
Crude Shield
-
2
When an enemy would apply a negative condition to you, prevent the condition.
1
Craftsman L1
FH
011
Simple Charm
-
2
At the start of the scenario, remove one attack modifier card from your attack modifier deck.
-
Craftsman L2
FH
012
Crude Chain Armor
-
2
When you suffer from an attack, gain 2 for the attack.
1
Craftsman L2
FH
013
Dancing Slippers
-
2
After you suffer from an attack, perform: 2
-
Craftsman L2
FH
014
Heavy Sword
-
2
During your melee attack ability, add +1 to one attack.
-
Craftsman L2
FH
015
Reinforced Shield
-
2
When an enemy would apply a negative condition to you, prevent the condition.
2
Craftsman L2
FH
016
Inspiring Helmet
-
2
During your turn, grant all adjacent allies: 2
-
Craftsman L3
FH
017
Cured Leather Armor
-
+2 h.
2
On the next two attacks targeting you, the attacker gains disadvantage.
-
Craftsman L3
FH
018
Rough Boots
-
2
During your turn, add +1 to all your move abilities.
-
Craftsman L3
FH
019
Ringing Hammer
-
2
During your attack ability, add to all attacks.
1
Craftsman L3
FH
020
Well-Strung Bow
-
2
During your turn, add +1 to all your ranged attacks.
-
Craftsman L3
FH
021
Chain Hood
-
2
While you are adjacent to three or more enemies, gain 1.
1
Craftsman L4
FH
022
Heavy Chain Armor
-
2
When you suffer from an attack, gain 3 for the attack.
2
Craftsman L4
FH
023
Sturdy Greaves
-
2
At the start of your turn, add -2 to all your move abilities to gain 1 this round.
2
Craftsman L4
FH
024
Corrupted Blade
-
+2 h.
2
During your melee attack ability, add , and to one attack.
-
Craftsman L4
FH
025
Soothing Scepter
-
2
During your turn, perform: 1 ally, 2
-
Craftsman L4
FH
026
Truesight Lenses
-
2
During your attack ability, treat all negative and {null} modifier cards as instead.
-
Craftsman L5
FH
027
Cloak of Warding
-
2
Immediately after an enemy ends its move ability adjacent to you, perform: 1 the enemy
-
Craftsman L5
FH
028
Sturdy Boots
-
2
During your turn, add +1 to all your move abilities and ignore difficult terrain.
-
Craftsman L5
FH
029
Cleaving Axe
-
2
After your melee attack, one enemy adjacent to the target suffers 2.
-
Craftsman L5
FH
030
Parrying Gauntlet
-
2
Immediately after an enemy ends its move ability adjacent to you, perform: 3 the enemy
-
Craftsman L5
FH
031
Deathproof Charm
-
2
When you would suffer from any source, negate the .
-
Craftsman L6
FH
032
Shell Armor
-
2
During your turn, perform: self
-
Craftsman L6
FH
033
Volatile Boots
-
2
Up to once each turn, during your move ability, add +1 , then flip this card over at the end of your turn. / Up to once each turn, during your move ability, suffer 1 , then flip this card over at the end of your turn.
-
Craftsman L6
FH
034
Shrapnel Bomb
-
2
After your ranged attack, all enemies adjacent to the target suffer 2.
-
Craftsman L6
FH
035
Kite Shield
-
2
When you suffer from an attack, gain 1 for the attack and prevent any negative conditions from the attack.
2
Craftsman L6
FH
036
Plumed Helmet
-
2
When you are attacked by an attack with disadvantage, treat all and attack modifier cards as .
-
Craftsman L7
FH
037
Ghost Cloak
-
2
During your turn, suffer 3 to perform: self
-
Craftsman L7
FH
038
Duelist’s Shoes
-
2
During your turn, perform: 2. This movement must end adjacent to an enemy.
-
Craftsman L7
FH
039
Abyss Axe
-
2
During your attack ability, add +3 and 1 to one attack targeting a Frozen Corpse, Ice Wraith, or Living Doom.
-
Craftsman L7
FH
040
Heartstrike Bow
-
2
During your turn, add +1 and +2 to one of your ranged attacks.
-
Craftsman L7
FH
041
Intricate Charm
-
2
At the start of the scenario, remove one and one attack modifier card from your attack modifier deck.
-
Craftsman L8
FH
042
Ornate Armor
-
2
On the next two sources of from attacks targeting you, gain 2 for the attacks.
4
Craftsman L8
FH
043
Kicking Boots
-
2
During your melee attack ability, add 2 to one attack.
-
Craftsman L8
FH
044
Sword of Absolution
-
+2 h.
2
When you would gain or , gain instead.
-
Craftsman L8
FH
045
Master Scepter
-
2
During your turn, perform: 1 1 ally, 2,
-
Craftsman L8
FH
046
Double-Lens Goggles
-
30g
2
During your attack ability, gain advantage on all attacks and treal all and attack modifier cards as instead.
-
Craftsman L9
FH
047
Robes of Doom
-
40g +3 h.
2
On the next two sources of from attacks targeting you, suffer 3 to give the attacker .
-
Craftsman L9, WR-34
FH
048
Living Shoes
-
2
After any ally’s heal ability targeting you, perform 2
-
Craftsman L9
FH
049
Cruel Dagger
-
25g
2
During your melee attack ability, add +1 and to one attack.
-
Craftsman L9 (errata)
FH
050
Shield of Reciprocity
-
30g
2
When you suffer from an attack, gain 1 for the attack and flip this card over. / During your melee attack ability, add 1 to one attack and flip this card over.
3
Craftsman L9
FH
054
Restful Slippers
-
2
During your short rest, instead of randomly losing one card from your discard pile, randomly draw three cards from your discard pile and choose one to lose.
-
Random bp (S74)
FH
055
Biting Gauntlet
-
2
When you are attacked by an adjacent enemy, gain 2 for the attack.
-
Random bp (S45)
FH
056
Scavenger’s Magnet
-
2
During your turn, to loot one adjacent loot token.
-
Random bp (S23)
FH
057
Shovel
-
2
During your turn, destroy one adjacent obstacle, hazardous terrain, difficult terrain, icy terrain, or trap tile.
-
Random bp (S45)
FH
058
Slippery Sword
-
2
During your melee attack ability, add +2 to one attack. After the ability, gain .
-
Random bp (138.1)
FH
064
Detonator
-
2
When one of your summons is killed, all enemies adjacent to it suffer 2 and gain .
-
Random bp (S18)
FH
065
Rust Powder
-
20g
2
During your turn, place a character token on one normal or elite enemy within 3. That enemy gains -1 for the scenario.
-
Random bp (S77)
FH
066
Amulet of Eternal Life
-
15g
2
At the start of your rests, perform: 1 self
-
Random bp (S118)
FH
067
Converging Lenses
-
2
When you are attacked, add +1 to the attack instead of drawing an attack modifier card and flip this card over. / During your attack ability, add +1 to one attack instead of drawing an attack modifier card and flip this card over.
-
Reward (S36)
FH
068
Scaled Armor
-
15g
2
On the next three sources of 2 or fewer you would suffer, negate the
-
22 (S71)
FH
069
Feathered Cloak
-
30g
2
When you suffer from an attack, to gain 3 for the attack.
-
Reward (S32)
FH
070
Aesther Robe
-
2
Whenever you suffer from , reduce the to 1. If the is already 1, reduce it to 0 instead.
-
Reward (S81)
FH
071
Bone Boots
-
2
After your ability where you kill an enemy, perform: 4
-
49 (S13)
FH
073
Energizing Baton
-
2
When you apply a positive condition to an ally, a different ally within 3 gains the same condition.
-
Reward (S44)
FH
076
Horn of Command
-
2
During one of your summons’ turns, decide how it performs its abilities.
-
70 (S4)
FH
077
Chaos Cannon
-
2
During your turn, replace one 1-hex obstacle, hazardous terrain, difficult terrain, or icy terrain tile in an unoccupied hex within 2 with a different type of tile listed above.
-
40 (S15)
FH
083
Healing Potion
-
2
During your turn, perform: 3 self
-
Alchemist L1
FH
084
Stamina Potion
-
2
During your turn, one level 1 card from your discard pile.
-
Alchemist L1
FH
085
Power Potion
-
2
During your turn, add +1 to all your attacks.
-
Alchemist L1
FH
086
Element Potion
-
2
During your turn, .
-
Alchemist L1
FH
087
Cure Potion
-
2
During your turn, remove one negative condition you have. This item can be used while you have or .
-
Alchemist L1
FH
088
Fireshield Potion
-
2
During your turn, perform: 1 3
-
Alchemist L1
FH
089
Stoneskin Potion
-
2
During your turn, perform: self
-
Alchemist L1
FH
090
Muscle Potion
-
2
During your turn, perform: self
-
Alchemist L1
FH
091
Holy Water
-
2
During your turn, perform: self
-
Alchemist L1
FH
092
Renewing Potion
-
2
During your turn, up to two of your spent items
-
Alchemist L1
FH
093
Glancing Potion
-
2
When you reveal a {null} attack modifier card from your attack modifier deck, treat it as a instead.
-
Alchemist L1
FH
094
Frenzy Potion
-
2
During your turn, perform: 2
-
Alchemist L1
FH
095
Poison Vial
-
2
During your turn, perform: 1
-
Alchemist L1
FH
096
Flame Vial
-
2
During your turn, perform: 1
-
Alchemist L1
FH
097
Explosive Vial
-
2
During your turn, one enemy within 2 suffers 2.
-
Alchemist L1
FH
098
Unhealthy Mixture
-
2 × same herb
2
During your turn, perform: , self
-
Alchemist L1
FH
099
Major Healing Potion
-
2
During your turn, perform: 6 self
-
Alchemist L2
FH
100
Major Stamina Potion
-
2
During your turn, one card from your discard pile.
-
Alchemist L2
FH
101
Major Power Potion
-
2
During your turn, add +2 to all your attacks.
-
Alchemist L2
FH
102
Major Element Potion
-
2
During your turn,
-
Alchemist L2
FH
103
Major Cure Potion
-
2
During your turn, remove all negative conditions you have. This item can be used while you have or .
-
Alchemist L2
FH
104
Swiftness Potion
-
2
During your move ability, add +3 and
-
Alchemist L2
FH
105
Major Fireshield Potion
-
2
During your turn, perform: 2 3
-
Alchemist L2
FH
106
Stonewall Potion
-
2
During your turn, perform: 2 adjacent allies and self
-
Alchemist L2
FH
107
Vigor Potion
-
2
During your turn, perform: 2 adjacent allies and self
-
Alchemist L2
FH
108
Holy Rain
-
2
During your turn, perform: 2 adjacent allies and self
-
Alchemist L2
FH
109
Major Renewing Potion
-
2
During your turn, up to one of your lost 2-herb potions.
-
Alchemist L2
FH
110
Precision Potion
-
2
When you reveal a {null} attack modifier card from your attack modifier deck, treat it as a instead.
-
Alchemist L2
FH
111
Major Frenzy Potion
-
2
During your turn, perform: 4
-
Alchemist L2
FH
112
Hammer Potion
-
2
During your turn, suffer 10.
-
Alchemist L2
FH
113
Expertise Potion
-
2
At the start of your turn, discard one of your played cards to perform both the top and bottom actions of your other played card. At most one action can trigger a icon.
-
Alchemist L2
FH
114
Foresight Potion
-
2
During your turn, reveal the top card of one monster ability deck. You may place the card on the bottom of the deck.
-
Alchemist L2
FH
115
Infusion Potion
-
2
During your turn, ignore one elemental consumption symbol on an action you played and gain its effect.