Edit play – S67

67: Core Attunement

WR-30
Event WR-30: A
WR-30 outcome

No effect

Lost

Treasures

Goals

XP XP

Total: 21

Gold Loot & Gold

Total: 5

Resources

1
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 17

Gold Loot & Gold

Total: 0

Resources

0
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 235

Gold Loot & Gold

Total: 68

Resources

4
9
2
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 369

Gold Loot & Gold

Total: 197

Resources

16
17
9
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Reward Yes
Prosperity +1 Reward No
Arrowvine +1 Garden No
Axenut +1 Garden No
Snowthistle +1 Garden No
Soldiers −2 WO-59 No
Lumber +1 WO-59 attack No
Metal +1 WO-59 attack No
Lumber −2 Repair Tavern No
Metal −2 Repair Tavern No
Hide +3 WO-59 No
Prosperity +1 WO-59 No
Soldiers +2 Barracks No
Hide −2 Train soldiers No
Lumber −5 Upgrade Hide Depot No
Metal −5 Upgrade Hide Depot No
Hide −4 Upgrade Hide Depot (discount) No
Prosperity +2 Upgrade Hide Depot No
Ignore

Town supply & values

Lumber

26

Metal

17

Hide

9

Arrowvine

8

Axenut

7

Corpsecap

17

Flamefruit

12

Rockroot

15

Snowthistle

7

Prosperity

112

Morale

20

Inspiration

12

Total defense

40

Soldiers

9

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-59
B
Hound attack. Gain 3 collective Hide and 1 prosperity
Lost
WO-59
Event WO-59: B Lost
WO-59 outcome

Hound attack. Gain 3 collective Hide and 1 prosperity


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement

72: Hide Depot

Collectively sell up to 1 Hide for 5 gold

81: Hall of Revelry

When the trials deck is complete, read Section 187.1

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Craftsman

34: Craftsman L8

Prosperity 8 9/5/5

Jeweler

39: Jeweler L2

Prosperity 8 2/10/3

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades