Win
2
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Promoter | 11 | 8 | 2 | 21 | 1 | 1 | 0 | 0 | 5 | 5 | 1 | 1 | 3 | 0 | Sell Flea-Bitten Shawl (in previous outpost phase) for 5g | ||||||||||||||||||
|
|
- | Diehard | 7 | 8 | 2 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | Trial of Weakness complete: attack modifier deck in its starting state | ||||||||||||||||||||
|
|
Specialist | 15 | 8 | 2 | 235 | 5 | 0 | 0 | 0 | -30 | 68 | 1 | 4 | 0 | Buy Opulent Shoes | ||||||||||||||||||||
|
|
- | Zealot | 9 | 8 | 2 | 369 | 7 | 6 | 3 | 9 | 5-6 | 197 | 1 | 2 | 2-1 | 7 | 0 | 3 | Sell for 5 gold. Pay 6 gold for soldiers. | ||||||||||||||||
| Challenge # | Name | Description |
|---|---|---|
| 1509 | Budget Rations | Whenever any character rests, they gain . |
Conclusion
Rewards:
- Gain 1 morale and 1 prosperity
New scenario:
- The Face of Torment (68)
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +1 | Reward | Yes |
| Prosperity | +1 | Reward | No |
| Arrowvine | +1 | Garden | No |
| Axenut | +1 | Garden | No |
| Snowthistle | +1 | Garden | No |
| Soldiers | −2 | WO-59 | No |
| Lumber | +1 | WO-59 attack | No |
| Metal | +1 | WO-59 attack | No |
| Lumber | −2 | Repair Tavern | No |
| Metal | −2 | Repair Tavern | No |
| Hide | +3 | WO-59 | No |
| Prosperity | +1 | WO-59 | No |
| Soldiers | +2 | Barracks | No |
| Hide | −2 | Train soldiers | No |
| Lumber | −5 | Upgrade Hide Depot | No |
| Metal | −5 | Upgrade Hide Depot | No |
| Hide | −4 | Upgrade Hide Depot (discount) | No |
| Prosperity | +2 | Upgrade Hide Depot | No |
Outpost Phase
1. Passage of Tme
-
2. Outpost Event
- WO-59: B
-- Hound attack: 50
--- Barracks (use soldier): no effect,
--- Town Hall (use soldier): no effect
--- Workshop: no effect
--- Tavern: damaged
---- Repair: x 2, x 2
-- Gain 3 collective and 1 prosperity
3. Building Operations
- Garden:
- Hide Depot
-- Haruko: sell 1 for 5 gold
- Barracks: Train 2 soldiers for 6 gold and 2 material resources
4. Downtime
-
5. Construction
- Upgrade Hide Depot L1 → L2: 5/5/4
-- +2 prosperity