Edit play – S81

81: Ruinous Research Lab

WR-06
Event WR-06: A
WR-06 outcome

Add event SR-36 to the summer road deck and remove event SR-08 from the deck.

Lost

WR-03
Event WR-03: A
WR-03 outcome

Gain Cursed Rock (243)

Lost

Treasures

Ref. # Effect Looted by Type
#19 Gain 1 {axenut}, 1 {corpsecap} and 1 {flamefruit} Ionýxia positive

Goals

XP XP

Total: 435

Gold Loot & Gold

Total: 7

Resources

6
4
10
0
1
0
0
0
2

Misc.

Goals

XP XP

Total: 561

Gold Loot & Gold

Total: 3

Resources

17
9
7
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 210

Gold Loot & Gold

Total: 98

Resources

4
9
2
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 350

Gold Loot & Gold

Total: 189

Resources

15
15
8
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Corpsecap +1 Garden No
Flamefruit +1 Garden No
Rockroot +1 Garden No
Arrowvine −1 Garden No
Axenut −1 Garden No
Snowthistle −1 Garden No
Prosperity +1 Reward No
Morale +1 {section}159.2 Yes
Soldiers +2 Barracks No
Hide −2 Barracks No
Prosperity +2 Storm Rose retirement No
Prosperity +2 Mordith retirement No
Prosperity +1 Hide Depot built No
Prosperity +1 Hall of Revelry built No
Lumber +6 From Mordith No
Metal +4 From Mordith No
Hide +10 From Mordith No
Axenut +1 From Mordith No
Snowthistle +2 From Mordith No
Arrowvine +1 From Storm Rose No
Axenut +1 From Storm Rose No
Snowthistle +1 From Storm Rose No
Lumber +17 From Storm Rose No
Metal +9 From Storm Rose No
Hide +7 From Storm Rose No
Flamefruit −1 Brew Fulminant Flask for Ionýxia No
Arrowvine −1 Brew Fulminant Flask for Ionýxia No
Snowthistle −1 Brew Fulminant Flask for Ionýxia No
Metal +4 Mining Camp No
Hide +4 Hunting Lodge No
Lumber +4 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Corpsecap −2 Ruebane: Deadly Mixture No
Rockroot −1 Ruebane: Deadly Mixture No
Lumber −6 Build Hall of Revelry No
Metal −6 Build Hall of Revelry No
Hide −5 Build Hall of Revelry (discount) No
Lumber −2 Build Hide Depot No
Metal −2 Build Hide Depot No
Hide −5 Build Hide Depot (discount) No
Ignore

Town supply & values

Lumber

32

Metal

23

Hide

12

Arrowvine

7

Axenut

6

Corpsecap

17

Flamefruit

12

Rockroot

15

Snowthistle

6

Prosperity

108

Morale

20

Inspiration

12

Total defense

40

Soldiers

9

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Craftsman

34: Craftsman L8

Prosperity 8 9/5/5

Jeweler

39: Jeweler L2

Prosperity 8 2/10/3

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Hide Depot

72: Hide Depot L1

+1 prosperity, Section 173.1

to
Hall of Revelry

81: Hall of Revelry L1

+1 prosperity, Section 178.2