Edit play – S27

27: Depths of Delirium

WR-21
Event WR-21: B
WR-21 outcome

All characters start the next scenario with Ward

Lost

Treasures

Ref. # Effect Looted by Type
#24 Gain {bane} Ionýxia negative
#36 Gain Black Box Haruko positive

Goals

XP XP

Total: 54

Gold Loot & Gold

Total: 20

Resources

0
0
1
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 41

Gold Loot & Gold

Total: 9

Resources

1
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 264

Gold Loot & Gold

Total: 2

Resources

6
9
1
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 396

Gold Loot & Gold

Total: 43

Resources

15
16
7
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Snowthistle −1 Gimlet: Craft Dancing Slippers No
Arrowvine −1 Gimlet: Brew Major Healing Potion No
Rockroot −1 Gimlet: Brew Major Healing Potion No
Snowthistle −1 Gimlet: Brew Major Healing Potion No
Soldiers −3 WO-51: B No
Morale +1 WO-51: B No
Arrowvine +1 Garden No
Snowthistle +1 Garden No
Axenut +1 Garden No
Soldiers +2 Barracks No
Lumber −2 Train soldiers No
Lumber −2 Upgrade Jeweler No
Metal −10 Upgrade Jeweler No
Hide −2 Upgrade Jeweler (discount) No
Prosperity +1 Upgrade Jeweler No
Ignore

Town supply & values

Lumber

22

Metal

7

Hide

7

Arrowvine

8

Axenut

8

Corpsecap

17

Flamefruit

12

Rockroot

14

Snowthistle

6

Prosperity

113

Morale

21

Inspiration

12

Total defense

40

Soldiers

8

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-10
A
Add Section 68.1 OR Section 131.1 to the calendar in one week.
Lost
WO-10
Event WO-10: A Lost
WO-10 outcome

Add Section 68.1 OR Section 131.1 to the calendar in one week.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement

72: Hide Depot

Collectively sell up to 2 Hide for 5 gold each

81: Hall of Revelry

When the trials deck is complete, read Section 187.1

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Craftsman

34: Craftsman L8

Prosperity 8 9/5/5

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Jeweler

39: Jeweler L3

+1 prosperity, add items 164 to 167 to the item supply