Edit play – S9

9: Glowing Catacombs

SR-15
Event SR-15: B
SR-15 outcome

Add WR-39 to the winter road deck.

Lost

Treasures

Ref. # Effect Looted by Type
#9 Random side scenario (108) Roamin neutral

Goals

XP XP

Total: 83

Gold Loot & Gold

Total: 6

Resources

2
0
0
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 82

Gold Loot & Gold

Total: 14

Resources

1
1
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 71

Gold Loot & Gold

Total: 16

Resources

1
4
2
0
0
0
0
1
0

Misc.

Goals

XP XP

Total: 92

Gold Loot & Gold

Total: 1

Resources

1
0
1
0
0
1
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Corpsecap +2 Scenario reward No
Corpsecap −2 Brew Deadly Mixture No
Prosperity +1 Build Hunting Lodge No
Metal +1 Mining Camp No
Lumber +1 Logging Camp No
Metal −1 Build Hunting Lodge No
Lumber −1 Build Hunting Lodge No
Prosperity level +1 Reached level 2 No
Soldiers −3 Attack event No
Lumber +2 OE-07 No
Hide +2 OE-07 No
Hide −1 Train soldier No
Corpsecap −1 Used by Shadeglen for brewing No
Corpsecap −1 Used by B’Shani for brewing No
Soldiers +1 Train soldier No
Ignore

Town supply & values

Lumber

2

Metal

0

Hide

1

Arrowvine

0

Axenut

0

Corpsecap

0

Flamefruit

0

Rockroot

0

Snowthistle

0

Prosperity

6

Morale

6

Inspiration

0

Total defense

0

Soldiers

4

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-07
B
Attack on Mining Camp, Logging Camp, Alchemist (all defended successfully). Gain 2 collective Lumber and 2 collective Hide .
Lost
SO-07
Event SO-07: B Lost
SO-07 outcome

Attack on Mining Camp, Logging Camp, Alchemist (all defended successfully). Gain 2 collective Lumber and 2 collective Hide .


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Craftsman

34: Craftsman L2

Prosperity 2 3/2/2

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Wall J

Wall J L0

Prosperity 1 4/0/0, Gold ×10

Wall K

Wall K L0

Prosperity 2 3/2/2, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Hunting Lodge

12: Hunting Lodge L1

+1 prosperity, Section 172.3