9: Glowing Catacombs
Event SR-15: B
Add WR-39 to the winter road deck.
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Corpsecap | +2 | Scenario reward | No |
| Corpsecap | −2 | Brew Deadly Mixture | No |
| Prosperity | +1 | Build Hunting Lodge | No |
| Metal | +1 | Mining Camp | No |
| Lumber | +1 | Logging Camp | No |
| Metal | −1 | Build Hunting Lodge | No |
| Lumber | −1 | Build Hunting Lodge | No |
| Prosperity level | +1 | Reached level 2 | No |
| Soldiers | −3 | Attack event | No |
| Lumber | +2 | OE-07 | No |
| Hide | +2 | OE-07 | No |
| Hide | −1 | Train soldier | No |
| Corpsecap | −1 | Used by Shadeglen for brewing | No |
| Corpsecap | −1 | Used by B’Shani for brewing | No |
| Soldiers | +1 | Train soldier | No |
Town supply & values
2
0
1
0
0
0
0
0
0
Prosperity
6
Morale
6
Inspiration
0
Total defense
0
Soldiers
4
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-07: B
Attack on Mining Camp, Logging Camp, Alchemist (all defended successfully). Gain 2 collective and 2 collective .
3. Building Operations
Go through building deck in order, resolve effects.
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.