Edit play – S8

8: Crystal Trench

SR-11
Event SR-11: A
SR-11 outcome

Gain 1 morale.

Lost

Treasures

Goals

XP XP

Total: 97

Gold Loot & Gold

Total: 0

Resources

0
0
0
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 95

Gold Loot & Gold

Total: 26

Resources

2
1
2
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 84

Gold Loot & Gold

Total: 25

Resources

3
4
4
0
0
0
0
1
1

Misc.

Goals

XP XP

Total: 110

Gold Loot & Gold

Total: 15

Resources

2
0
1
0
0
1
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +1 Scenario reward No
Hide +2 Scenario reward No
Hide −1 Train soldier No
Soldiers +1 Train soldier No
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Prosperity +2 Retire Shadeglen No
Lumber +3 Shadeglen retirement No
Hide +1 Shadeglen retirement No
Lumber −3 Build Garden No
Prosperity +1 Build Garden No
Corpsecap +1 Shadeglen retirement No
Morale +1 SR-11: A No
Ignore

Town supply & values

Lumber

4

Metal

1

Hide

4

Arrowvine

0

Axenut

0

Corpsecap

1

Flamefruit

0

Rockroot

0

Snowthistle

0

Prosperity

9

Morale

7

Inspiration

0

Total defense

0

Soldiers

5

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-01
B
30 collective gold
Lost
SO-01
Event SO-01: B Lost
SO-01 outcome

30 collective gold


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Craftsman

34: Craftsman L2

Prosperity 2 3/2/2

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Wall J

Wall J L0

Prosperity 1 4/0/0, Gold ×10

Wall K

Wall K L0

Prosperity 2 3/2/2, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Garden

24: Garden L1

+1 prosperity, Section 78.4