Edit play – S5

5: Frozen Crypt

SR-06
Event SR-06: B
SR-06 outcome

Gain 2 collective Corpsecap . Shuffle event deck.

Bottom-decked

Treasures

Ref. # Effect Looted by Type
#46 Gain 3 loot cards Ghiteia positive

Goals

XP XP

Total: 68

Gold Loot & Gold

Total: 7

Resources

2
0
2
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 62

Gold Loot & Gold

Total: 12

Resources

0
1
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 56

Gold Loot & Gold

Total: 13

Resources

1
2
3
0
0
0
0
1
0

Misc.

Goals

XP XP

Total: 78

Gold Loot & Gold

Total: 0

Resources

1
2
1
0
0
1
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Corpsecap +2 SR-06: B No
Lumber +2 Scenario reward No
Lumber +1 Logging Camp No
Lumber −3 Build Mining Camp No
Prosperity +1 Build Mining Camp No
Morale +1 SO-05: A No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

0

Arrowvine

0

Axenut

0

Corpsecap

2

Flamefruit

0

Rockroot

0

Snowthistle

0

Prosperity

5

Morale

6

Inspiration

0

Total defense

0

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-05
A
Lose 10 collective gold. Gain 1 morale.
Lost
SO-05
Event SO-05: A Lost
SO-05 outcome

Lose 10 collective gold. Gain 1 morale.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hunting Lodge

12: Hunting Lodge L0

Prosperity 1 4/1/2, Gold ×10

Wall J

Wall J L0

Prosperity 1 4/0/0, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades