Edit play – S22

22: Ice Floes

WR-09
Event WR-09: A
WR-09 outcome

Gain 2 collective Hide . If you complete the next scenario: Gain 3 morale

Lost

BE-12
Event BE-12: B
BE-12 outcome

No effect

Lost

Treasures

Goals

XP XP

Total: 180

Gold Loot & Gold

Total: 3

Resources

4
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 542

Gold Loot & Gold

Total: 2

Resources

7
8
3
0
0
1
1
0
0

Misc.

Goals

XP XP

Total: 139

Gold Loot & Gold

Total: 24

Resources

11
2
6
1
0
0
1
0
0

Misc.

Goals

XP XP

Total: 230

Gold Loot & Gold

Total: 10

Resources

11
3
5
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Hide +2 WR-09: A No
Morale +2 BE-12: B No
Prosperity +1 Upgrade Barracks No
Soldiers +2 Upgrade Barracks No
Metal +2 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Corpsecap +1 Garden No
Rockroot +1 Garden No
Rockroot −1 Strai: Brew Vigor Potion No
Prosperity +1 Upgrade Garden No
Lumber −3 Upgrade Garden No
Metal −2 Upgrade Garden No
Hide −3 Upgrade Garden No
Snowthistle −1 Brew Fulminant Potion for Sanda No
Flamefruit −1 Brew Fulminant Potion for Sanda No
Morale +1 BE-12: B Yes
Ignore

Town supply & values

Lumber

1

Metal

2

Hide

3

Arrowvine

3

Axenut

5

Corpsecap

2

Flamefruit

4

Rockroot

1

Snowthistle

3

Prosperity

59

Morale

20

Inspiration

5

Total defense

35

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-20
A
Upgrade Barracks to level 4
Lost
WO-20
Event WO-20: A Lost
WO-20 outcome

Upgrade Barracks to level 4


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Barracks

98: Barracks L4

+1 prosperity, +2 soldiers

to
Garden

24: Garden L3

+1 prosperity