Edit play – S73

73: Flotsam

Treasures

Ref. # Effect Looted by Type
#33 Gain 3 {lumber} Twap positive

Goals

XP XP

Total: 142

Gold Loot & Gold

Total: 17

Resources

3
0
0
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 499

Gold Loot & Gold

Total: 0

Resources

8
8
3
0
0
1
1
0
0

Misc.

Goals

XP XP

Total: 104

Gold Loot & Gold

Total: 0

Resources

11
2
5
0
0
0
1
0
0

Misc.

Goals

XP XP

Total: 185

Gold Loot & Gold

Total: 10

Resources

9
3
4
1
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +3 Reward No
Morale +2 SO-02: B No
Metal +3 Mining Camp No
Hide +2 Hunting Lodge No
Lumber +2 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Lumber −6 Upgrade Logging Camp No
Metal −5 Upgrade Logging Camp No
Hide −3 Upgrade Logging Camp No
Prosperity +1 Upgrade Logging Camp No
Morale −1 Second upgrade No
Lumber −4 Upgrade Hunting Lodge No
Metal −1 Upgrade Hunting Lodge No
Prosperity +1 Upgrade Hunting Lodge No
Axenut −1 Craft Swiftness Potion for Twap No
Flamefruit −1 Craft Swiftness Potion for Twap No
Rockroot −1 Craft Swiftness Potion for Twap No
Axenut −2 Brew Deadly Mixture No
Flamefruit −1 Brew Deadly Mixture No
Corpsecap −1 Brew Precision Potion for Sanda No
Rockroot −1 Brew Precision Potion for Sanda No
Snowthistle −1 Brew Precision Potion for Sanda No
Ignore

Town supply & values

Lumber

0

Metal

1

Hide

0

Arrowvine

3

Axenut

5

Corpsecap

1

Flamefruit

5

Rockroot

1

Snowthistle

4

Prosperity

57

Morale

18

Inspiration

5

Total defense

35

Soldiers

8

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-02
B
Gain 2 morale
Lost
SO-02
Event SO-02: B Lost
SO-02 outcome

Gain 2 morale


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 2 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Garden

24: Garden L2

Prosperity 5 3/3/3

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades