Edit play – S28

28: Summit Meeting

WR-36
Event WR-36: B
WR-36 outcome

Gain Hunter’s Necklace (198)

Lost

Treasures

Ref. # Effect Looted by Type
#48 Gain three loot cards Epochron positive
#60 Gain three loot cards Sanda positive

Goals

XP XP

Total: 188

Gold Loot & Gold

Total: 3

Resources

4
0
0
0
0
0
0
1
0

Misc.

Goals

XP XP

Total: 559

Gold Loot & Gold

Total: 0

Resources

7
8
4
1
0
1
1
1
0

Misc.

Goals

XP XP

Total: 147

Gold Loot & Gold

Total: 35

Resources

11
2
8
1
0
0
1
0
0

Misc.

Goals

XP XP

Total: 242

Gold Loot & Gold

Total: 21

Resources

12
3
5
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Corpsecap +1 Garden No
Rockroot +1 Garden No
Morale +1 WO-47: B Yes
Ignore

Town supply & values

Lumber

5

Metal

6

Hide

7

Arrowvine

3

Axenut

5

Corpsecap

3

Flamefruit

4

Rockroot

2

Snowthistle

3

Prosperity

59

Morale

20

Inspiration

5

Total defense

35

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-47
A
Read outcome B. +1 morale (ignored).
Bottom-decked
WO-47
Event WO-47: A Bottom-decked
WO-47 outcome

Read outcome B. +1 morale (ignored).


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.