Edit play – S71

71: Invasion of the Dock

SR-23
Event SR-23: A
SR-23 outcome

Lose 5 gold (Ghiteia). New scenario: A Tall Drunken Tale (128)

Lost

Treasures

Ref. # Effect Looted by Type
#22 Gain Scaled Armor blueprint (068) Emberok neutral
#23 Unlock random side scenario (109) Sanda neutral

Goals

XP XP

Total: 143

Gold Loot & Gold

Total: 18

Resources

4
0
0
0
2
0
0
0
0

Misc.

Goals

XP XP

Total: 287

Gold Loot & Gold

Total: 36

Resources

14
7
4
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 515

Gold Loot & Gold

Total: 88

Resources

7
14
7
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 34

Gold Loot & Gold

Total: 12

Resources

0
1
0
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +2 Mining Camp No
Hide +2 Hunting Lodge No
Lumber +2 Hunting Lodge No
Hide +3 SO-25: A No
Metal +1 Inn No
Hide +1 Inn No
Lumber −1 Repair Workshop No
Metal −1 Repair Workshop No
Lumber −3 Upgrade Town Hall No
Metal −3 Upgrade Town Hall No
Hide −2 Upgrade Town Hall No
Prosperity +1 Upgrade Town Hall No
Lumber −4 Build Wall M No
Metal −3 Build Wall M No
Hide −2 Build Wall M No
Total Defense +5 Wall M No
Morale −2 Second upgrade No
Ignore

Town supply & values

Lumber

5

Metal

6

Hide

6

Arrowvine

3

Axenut

3

Corpsecap

2

Flamefruit

4

Rockroot

3

Snowthistle

3

Prosperity

39

Morale

16

Inspiration

5

Total defense

35

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-25
A
Lurker attack. Gain 3 collective Hide
Lost
SO-25
Event SO-25: A Lost
SO-25 outcome

Lurker attack. Gain 3 collective Hide


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 2 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

21: Inn

Collectively buy up to 2 different material resources for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

90: Town Hall

(Draw one challenge and keep up to one.)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Trading Post

37: Trading Post L1

Prosperity 3 3/3/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Wall M

Wall M L1

Fill building details

to
Town Hall

90: Town Hall L2

+1 prosperity