71: Invasion of the Dock 28.9.2024

Win

Level 3

13
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Scenario Checkmark Goal XP XP Loot Loot Gold Gold Resources Misc.
Character Goal Level Lumber Metal Hide Arrowvine Axenut Corpsecap Flamefruit Rockroot Snowthistle Notes
Emberok - Tormentor 9 10 2 10 143 3 4 2 6 -10 18 1 1-1 1-2 3 2 1 Craft Crude Helmet ( Metal ), Sturdy Boots ( Hide Hide ). Pay 10 gold for Wall M.
Epochron - Ritualist 8 10 2 10 287 6 8 5 15 -16 36 4 1 1 4 2 1 Paid 16 gold for 8 resources
Ghiteia - 10 10 2 10 515 9 3 1 3 -5 88 1 1 6 1 1 5 gold paid for road event.
Sanda - Zealot 12 10 2 10 34 1 4 4 12 12 1 5 2 1
Challenge # Name Description
1526 Hunker Down During ordering of initiative each round, if there are fewer monsters than characters on the map, all monsters gain Ward .
Treasure # Effect Looted by Type
#22 Gain Scaled Armor blueprint (068) Emberok neutral
#23 Unlock random side scenario (109) Sanda neutral

Notes

Section 119.3: Random Scenario
- “You hold the curiously fragile bit of machinery in your hand, and it suddenly comes to life, projecting some sort of illusory, three-dimensional map in the empty space above it. You try to touch this projection with your other hand, but it just passes right through the light, blanking out anything above it. Very strange indeed.
The map itself appears to be of some sort of ancient building that constructs machines, you wonder whether it is still operational and whether it may be beneficial to visit. After a considerable amount of tinkering, you discover a way to make the map zoom out, and there it is: a blinking dot on a very recognizable landscape. Shouldn’t be too hard to find.”
- New scenario 109: Furious Factory

Conclusion

Rewards:
- Damage any one even building between 71 and 89 (Workshop)
-- Repair for Lumber and Metal
- Gain 10 XP each

Section links:
- Add Section 149.5 to the calendar in five weeks

Events

SR-23: A

Lose 5 gold (Ghiteia). New scenario: A Tall Drunken Tale (128)

Lost

SO-25: A

Lurker attack. Gain 3 collective Hide

Lost

Town transactions

Resource / Metric Amount Comment Ignored
Metal +2 Mining Camp No
Hide +2 Hunting Lodge No
Lumber +2 Hunting Lodge No
Hide +3 SO-25: A No
Metal +1 Inn No
Hide +1 Inn No
Lumber −1 Repair Workshop No
Metal −1 Repair Workshop No
Lumber −3 Upgrade Town Hall No
Metal −3 Upgrade Town Hall No
Hide −2 Upgrade Town Hall No
Prosperity +1 Upgrade Town Hall No
Lumber −4 Build Wall M No
Metal −3 Build Wall M No
Hide −2 Build Wall M No
Total Defense +5 Wall M No
Morale −2 Second upgrade No

Outpost Phase

1. Passage of Time

2. Outpost Event
- SO-25: A
-- Lurker attack
--- Target Workshop, no effect

3. Building Operations
- Buy 8 resources for 16 gold (paid by Epochron)
- Garden: Keep Flamefruit and Axenut planted

4. Downtime
- Ghiteia: Level-up 9 (Voice of Salvation)
- Epochron: Level-up 6 (Flashing Flurry)
- Emberok: Craft Crude Helmet

5. Construction

- Upgrade Town Hall L1 to L"
-- +1 prosperity
- Build Wall M
-- -2 morale