Win
3
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Tormentor | 9 | 10 | 2 | 10 | 143 | 3 | 4 | 2 | 6 | -10 | 18 | 1 | 1-1 | 1-2 | 3 | 2 | 1 | Craft Crude Helmet (), Sturdy Boots (). Pay 10 gold for Wall M. | |||||||||||||||
|
|
- | Ritualist | 8 | 10 | 2 | 10 | 287 | 6 | 8 | 5 | 15 | -16 | 36 | 4 | 1 | 1 | 4 | 2 | 1 | Paid 16 gold for 8 resources | |||||||||||||||
|
|
- | 10 | 10 | 2 | 10 | 515 | 9 | 3 | 1 | 3 | -5 | 88 | 1 | 1 | 6 | 1 | 1 | 5 gold paid for road event. | |||||||||||||||||
|
|
- | Zealot | 12 | 10 | 2 | 10 | 34 | 1 | 4 | 4 | 12 | 12 | 1 | 5 | 2 | 1 | |||||||||||||||||||
| Challenge # | Name | Description |
|---|---|---|
| 1526 | Hunker Down | During ordering of initiative each round, if there are fewer monsters than characters on the map, all monsters gain . |
Notes
119.3: Random Scenario
- “You hold the curiously fragile bit of machinery in your hand, and it suddenly comes to life, projecting some sort of illusory, three-dimensional map in the empty space above it. You try to touch this projection with your other hand, but it just passes right through the light, blanking out anything above it. Very strange indeed.
The map itself appears to be of some sort of ancient building that constructs machines, you wonder whether it is still operational and whether it may be beneficial to visit. After a considerable amount of tinkering, you discover a way to make the map zoom out, and there it is: a blinking dot on a very recognizable landscape. Shouldn’t be too hard to find.”
- New scenario 109: Furious Factory
Conclusion
Rewards:
- Damage any one even building between 71 and 89 (Workshop)
-- Repair for and
- Gain 10 XP each
Section links:
- Add 149.5 to the calendar in five weeks
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Metal | +2 | Mining Camp | No |
| Hide | +2 | Hunting Lodge | No |
| Lumber | +2 | Hunting Lodge | No |
| Hide | +3 | SO-25: A | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Lumber | −1 | Repair Workshop | No |
| Metal | −1 | Repair Workshop | No |
| Lumber | −3 | Upgrade Town Hall | No |
| Metal | −3 | Upgrade Town Hall | No |
| Hide | −2 | Upgrade Town Hall | No |
| Prosperity | +1 | Upgrade Town Hall | No |
| Lumber | −4 | Build Wall M | No |
| Metal | −3 | Build Wall M | No |
| Hide | −2 | Build Wall M | No |
| Total Defense | +5 | Wall M | No |
| Morale | −2 | Second upgrade | No |
Outpost Phase
1. Passage of Time
2. Outpost Event
- SO-25: A
-- Lurker attack
--- Target Workshop, no effect
3. Building Operations
- Buy 8 resources for 16 gold (paid by Epochron)
- Garden: Keep and planted
4. Downtime
- Ghiteia: Level-up 9 (Voice of Salvation)
- Epochron: Level-up 6 (Flashing Flurry)
- Emberok: Craft Crude Helmet
5. Construction
- Upgrade Town Hall L1 to L"
-- +1 prosperity
- Build Wall M
-- -2 morale