End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +1 | RE-28: B | No |
| Metal | +2 | Mining Camp | No |
| Hide | +2 | Hunting Lodge | No |
| Lumber | +2 | Logging Camp | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Flamefruit | +1 | Garden | No |
| Axenut | +1 | Garden | No |
| Lumber | −3 | Upgrade Trading Post | No |
| Metal | −3 | Upgrade Trading Post | No |
| Hide | −1 | Upgrade Trading Post | No |
| Morale | −2 | Second upgrade | No |
| Prosperity | +1 | Upgrade Trading Post | No |
| Lumber | −1 | Upgrade: Climbing Gear | No |
| Metal | −2 | Upgrade: Climbing Gear | No |
| Hide | −2 | Upgrade: Climbing Gear | No |
| Prosperity | +1 | Upgrade: Climbing Gear | No |
Town supply & values
3
4
6
3
4
2
5
3
3
Prosperity
41
Morale
15
Inspiration
5
Total defense
35
Soldiers
6
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-41: A
Gain 15 collective gold. Add 178.1 to the calendar in three weeks.
3. Building Operations
Go through building deck in order, resolve effects.
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.