Edit play – S13

13: Frozen Fjord

SR-28
Event SR-28: B
SR-28 outcome

Gain 1 morale

Bottom-decked

Treasures

Ref. # Effect Looted by Type
#49 Gain Bone Boots blueprint (071) Ghiteia neutral

Goals

XP XP

Total: 163

Gold Loot & Gold

Total: 3

Resources

3
0
0
0
2
0
1
0
1

Misc.

Goals

XP XP

Total: 316

Gold Loot & Gold

Total: 6

Resources

14
7
5
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 537

Gold Loot & Gold

Total: 88

Resources

8
14
9
1
0
0
0
0
1

Misc.

Goals

XP XP

Total: 60

Gold Loot & Gold

Total: 31

Resources

5
1
0
1
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 RE-28: B No
Metal +2 Mining Camp No
Hide +2 Hunting Lodge No
Lumber +2 Logging Camp No
Metal +1 Inn No
Hide +1 Inn No
Flamefruit +1 Garden No
Axenut +1 Garden No
Lumber −3 Upgrade Trading Post No
Metal −3 Upgrade Trading Post No
Hide −1 Upgrade Trading Post No
Morale −2 Second upgrade No
Prosperity +1 Upgrade Trading Post No
Lumber −1 Upgrade: Climbing Gear No
Metal −2 Upgrade: Climbing Gear No
Hide −2 Upgrade: Climbing Gear No
Prosperity +1 Upgrade: Climbing Gear No
Ignore

Town supply & values

Lumber

3

Metal

4

Hide

6

Arrowvine

3

Axenut

4

Corpsecap

2

Flamefruit

5

Rockroot

3

Snowthistle

3

Prosperity

41

Morale

15

Inspiration

5

Total defense

35

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-41
A
Gain 15 collective gold. Add Section 178.1 to the calendar in three weeks.
Lost
SO-41
Event SO-41: A Lost
SO-41 outcome

Gain 15 collective gold. Add Section 178.1 to the calendar in three weeks.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 2 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

21: Inn

Collectively buy up to 2 different material resources for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Trading Post

37: Trading Post L2

+1 prosperity, Section 12.4