Edit play – S34

34: Top of the Spire

WR-14
Event WR-14: B
WR-14 outcome

All characters start with Wound

Bottom-decked

Treasures

Goals

XP XP

Total: 126

Gold Loot & Gold

Total: 40

Resources

1
4
1
0
0
1
0
1
2

Misc.

Goals

XP XP

Total: 59

Gold Loot & Gold

Total: 8

Resources

0
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 228

Gold Loot & Gold

Total: 71

Resources

5
12
4
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 261

Gold Loot & Gold

Total: 55

Resources

5
3
1
0
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +3 WO-13: A No
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Metal −1 Train soldier No
Soldiers +1 Barracks No
Axenut −1 Kronyx: Brew Frenzy Potion No
Corpsecap −1 Kronyx: Brew Frenzy Potion No
Lumber −1 Build Carpenter No
Metal −3 Build Carpenter No
Hide −2 Build Carpenter No
Prosperity +1 Build Carpenter No
Ignore

Town supply & values

Lumber

0

Metal

5

Hide

3

Arrowvine

0

Axenut

1

Corpsecap

1

Flamefruit

0

Rockroot

1

Snowthistle

1

Prosperity

18

Morale

11

Inspiration

3

Total defense

20

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-13
A
Gain 20 collective gold and 3 collective Metal . Remove WO-14.
Lost
WO-13
Event WO-13: A Lost
WO-13 outcome

Gain 20 collective gold and 3 collective Metal . Remove WO-14.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L1

Prosperity 3 6/3/2

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Logging Camp

17: Logging Camp L1

Prosperity 3 4/5/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Wall L

Wall L L0

Prosperity 3 5/2/1, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Carpenter

85: Carpenter L1

+1 prosperity, Section 7.3