23: Spire Basement
Event WR-02: A
Read outcome B. Start scenario with and
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +2 | WO-17 | No |
| Total Defense | +5 | Morale threshold reached (11) | No |
| Metal | +1 | Mining Camp | No |
| Hide | +1 | Hunting Lodge | No |
| Lumber | +1 | Logging Camp | No |
| Axenut | +1 | Garden | No |
| Snowthistle | −1 | B’Sháni: Craft Stamina Potion | No |
| Soldiers | +1 | Barracks | No |
| Hide | −1 | Train soldier | No |
| Prosperity | +2 | Roamin retirement | No |
| Prosperity level | +1 | No | |
| Lumber | +3 | From Roamin | No |
| Metal | +7 | From Roamin | No |
| Hide | +3 | From Roamin | No |
| Rockroot | +1 | From Roamin | No |
| Snowthistle | +1 | From Roamin | No |
| Lumber | −4 | Upgrade Craftsman | No |
| Metal | −3 | Upgrade Craftsman | No |
| Hide | −2 | Upgrade Craftsman | No |
| Prosperity | +1 | Upgrade Craftsman | No |
| Axenut | +1 | From Roamin | No |
| Corpsecap | +1 | From Roamin | No |
Town supply & values
0
5
4
0
2
2
0
1
1
Prosperity
17
Morale
11
Inspiration
3
Total defense
20
Soldiers
5
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-17: B
Gain 2 morale. Add event SO-41 to the summer outpost deck.
3. Building Operations
Go through building deck in order, resolve effects.
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.