Edit play – S23

23: Spire Basement

WR-02
Event WR-02: A
WR-02 outcome

Read outcome B. Start scenario with Brittle and Curse

Lost

Treasures

Goals

XP XP

Total: 113

Gold Loot & Gold

Total: 48

Resources

2
4
1
0
0
1
0
1
2

Misc.

Goals

XP XP

Total: 209

Gold Loot & Gold

Total: 49

Resources

3
7
3
0
1
1
0
1
1

Misc.

Goals

XP XP

Total: 212

Gold Loot & Gold

Total: 66

Resources

7
12
4
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 244

Gold Loot & Gold

Total: 59

Resources

5
3
1
0
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +2 WO-17 No
Total Defense +5 Morale threshold reached (11) No
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Axenut +1 Garden No
Snowthistle −1 B’Sháni: Craft Stamina Potion No
Soldiers +1 Barracks No
Hide −1 Train soldier No
Prosperity +2 Roamin retirement No
Prosperity level +1 No
Lumber +3 From Roamin No
Metal +7 From Roamin No
Hide +3 From Roamin No
Rockroot +1 From Roamin No
Snowthistle +1 From Roamin No
Lumber −4 Upgrade Craftsman No
Metal −3 Upgrade Craftsman No
Hide −2 Upgrade Craftsman No
Prosperity +1 Upgrade Craftsman No
Axenut +1 From Roamin No
Corpsecap +1 From Roamin No
Ignore

Town supply & values

Lumber

0

Metal

5

Hide

4

Arrowvine

0

Axenut

2

Corpsecap

2

Flamefruit

0

Rockroot

1

Snowthistle

1

Prosperity

17

Morale

11

Inspiration

3

Total defense

20

Soldiers

5

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-17
B
Gain 2 morale. Add event SO-41 to the summer outpost deck.
Lost
WO-17
Event WO-17: B Lost
WO-17 outcome

Gain 2 morale. Add event SO-41 to the summer outpost deck.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L1

Prosperity 3 6/3/2

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Logging Camp

17: Logging Camp L1

Prosperity 3 4/5/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Wall L

Wall L L0

Prosperity 3 5/2/1, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Craftsman

34: Craftsman L4

+1 prosperity, add items 021 to 025 to the item supply