Edit play – S10

10: Crystal Enclosure

WR-15
Event WR-15: A
WR-15 outcome

Place Uncharded Core campaign sticker over Charged Core. Add SO-45.

Lost

Treasures

Ref. # Effect Looted by Type
#71 Gain 4 loot cards Kronyx positive

Goals

XP XP

Total: 146

Gold Loot & Gold

Total: 30

Resources

1
4
1
0
1
1
0
1
2

Misc.

Goals

XP XP

Total: 76

Gold Loot & Gold

Total: 20

Resources

1
0
0
0
1
0
0
0
0

Misc.

Goals

XP XP

Total: 246

Gold Loot & Gold

Total: 77

Resources

4
12
4
1
0
0
0
0
0

Misc.

Goals

XP XP

Total: 277

Gold Loot & Gold

Total: 58

Resources

6
3
1
0
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Reward No
Inspiration +1 Reward No
Metal −2 Repair Craftsman No
Hide −1 Repair Craftsman No
Hide +2 WO-08: B No
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Soldiers −4 Used in Algox attack No
Soldiers +1 Barracks No
Hide −1 Train soldier No
Axenut +1 From Garden No
Flamefruit +1 From Garden No
Axenut −2 Brew Unhealthy Mixture No
Lumber −1 Build Walls L No
Metal −2 Build Walls L No
Hide −1 Build Walls L No
Total Defense +5 Walls L No
Ignore

Town supply & values

Lumber

0

Metal

2

Hide

3

Arrowvine

0

Axenut

0

Corpsecap

1

Flamefruit

1

Rockroot

1

Snowthistle

1

Prosperity

18

Morale

12

Inspiration

4

Total defense

25

Soldiers

3

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-08
B
Algox attack. Gain 2 collective Hide .
Lost
WO-08
Event WO-08: B Lost
WO-08 outcome

Algox attack. Gain 2 collective Hide .


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L1

Prosperity 3 6/3/2

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Logging Camp

17: Logging Camp L1

Prosperity 3 4/5/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades