Edit play – S114

114: Work Freeze

SR-07
Event SR-07: B
SR-07 outcome

"Bug in a Jar" campaign sticker, add SR-34

Lost

Treasures

Goals

XP XP

Total: 11

Gold Loot & Gold

Total: 15

Resources

0
1
2
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 99

Gold Loot & Gold

Total: 21

Resources

2
1
3
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 85

Gold Loot & Gold

Total: 43

Resources

3
5
5
0
0
0
0
1
1

Misc.

Goals

XP XP

Total: 112

Gold Loot & Gold

Total: 10

Resources

2
1
1
0
0
1
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Hide −1 Train soldier No
Soldiers +1 Train soldier No
Lumber −4 Build Walls L1 No
Total Defense +5 Build Walls No
Ignore

Town supply & values

Lumber

1

Metal

2

Hide

4

Arrowvine

0

Axenut

0

Corpsecap

1

Flamefruit

0

Rockroot

0

Snowthistle

0

Prosperity

9

Morale

7

Inspiration

0

Total defense

5

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-13
B
(Persuasive:) No effect
Lost
SO-13
Event SO-13: B Lost
SO-13 outcome

(Persuasive:) No effect


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Garden

24: Garden L1

Prosperity 2 4/2/2

Craftsman

34: Craftsman L2

Prosperity 2 3/2/2

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Wall K

Wall K L0

Prosperity 2 3/2/2, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades