Edit play – S60

60: Uniting the Crown

BE-08
Event BE-08: B
BE-08 outcome

Ruabene (Aesther) gains 10 XP.

Lost

BE-09
Event BE-09: A
BE-09 outcome

Gain 20 collective gold. All characters start the next scenario with Wound .

Lost

Treasures

Goals

XP XP

Total: 191

Gold Loot & Gold

Total: 0

Resources

0
1
5
0
0
0
0
0
2

Misc.

Goals

XP XP

Total: 155

Gold Loot & Gold

Total: 27

Resources

2
0
1
0
2
0
0
0
1

Misc.

Goals

XP XP

Total: 401

Gold Loot & Gold

Total: 53

Resources

6
13
1
1
0
0
0
1
1

Misc.

Goals

XP XP

Total: 514

Gold Loot & Gold

Total: 95

Resources

15
13
2
0
0
0
0
0
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +2 Reward Yes
Prosperity +1 Reward No
Axenut +1 Garden No
Snowthistle +1 Garden No
Arrowvine +1 Garden No
Lumber −1 Train soldier No
Snowthistle +2 Ruebane retirement No
Metal +1 Ruebane retirement No
Hide +5 Ruebane retirement No
Prosperity +2 Ruebane retirement No
Lumber −6 Build Stables No
Metal −2 Build Stables No
Hide −1 Build Stables (discount) No
Prosperity +1 Build Stables No
Rockroot −1 Gimlet: Brew Expertise Potion No
Flamefruit −1 Gimlet: Brew Expertise Potion No
Soldiers +1 Barracks No
Rockroot −1 Haruko: Brew Swiftness Potion No
Axenut −1 Haruko: Brew Swiftness Potion No
Ignore

Town supply & values

Lumber

0

Metal

2

Hide

9

Arrowvine

11

Axenut

10

Corpsecap

15

Flamefruit

11

Rockroot

12

Snowthistle

11

Prosperity

119

Morale

20

Inspiration

13

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-47
B
+1 morale (ignored)
Lost
WO-80
A
Gain 1 morale (ignored). Add Section 163.3 to the calendar in five weeks.
Lost
WO-47
Event WO-47: B Lost
WO-47 outcome

+1 morale (ignored)

WO-80
Event WO-80: A Lost
WO-80 outcome

Gain 1 morale (ignored). Add Section 163.3 to the calendar in five weeks.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement

72: Hide Depot

Collectively sell up to 2 Hide for 5 gold each

81: Hall of Revelry

When the trials deck is complete, read Section 187.1

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Stables

88: Stables L1

+1 prosperity, Section 3.1