60: Uniting the Crown
Event BE-08: B
Ruabene (Aesther) gains 10 XP.
Event BE-09: A
Gain 20 collective gold. All characters start the next scenario with .
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +2 | Reward | Yes |
| Prosperity | +1 | Reward | No |
| Axenut | +1 | Garden | No |
| Snowthistle | +1 | Garden | No |
| Arrowvine | +1 | Garden | No |
| Lumber | −1 | Train soldier | No |
| Snowthistle | +2 | Ruebane retirement | No |
| Metal | +1 | Ruebane retirement | No |
| Hide | +5 | Ruebane retirement | No |
| Prosperity | +2 | Ruebane retirement | No |
| Lumber | −6 | Build Stables | No |
| Metal | −2 | Build Stables | No |
| Hide | −1 | Build Stables (discount) | No |
| Prosperity | +1 | Build Stables | No |
| Rockroot | −1 | Gimlet: Brew Expertise Potion | No |
| Flamefruit | −1 | Gimlet: Brew Expertise Potion | No |
| Soldiers | +1 | Barracks | No |
| Rockroot | −1 | Haruko: Brew Swiftness Potion | No |
| Axenut | −1 | Haruko: Brew Swiftness Potion | No |
Town supply & values
0
2
9
11
10
15
11
12
11
Prosperity
119
Morale
20
Inspiration
13
Total defense
40
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-47: B
+1 morale (ignored)
Event WO-80: A
Gain 1 morale (ignored). Add 163.3 to the calendar in five weeks.
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.