Edit play – S116

116: Caravan Guards

WR-42
Event WR-42: B
WR-42 outcome

Gain “Brummix” campaign sticker

Lost

Treasures

Goals

XP XP

Total: 184

Gold Loot & Gold

Total: 12

Resources

0
0
2
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 187

Gold Loot & Gold

Total: 37

Resources

3
1
3
0
1
0
0
1
0

Misc.

Goals

XP XP

Total: 435

Gold Loot & Gold

Total: 23

Resources

7
13
2
1
0
0
0
1
1

Misc.

Goals

XP XP

Total: 546

Gold Loot & Gold

Total: 3

Resources

14
12
5
0
0
0
0
0
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Reward Yes
Lumber +1 Reward No
Metal +1 Reward No
Hide +1 Reward No
Morale −1 SO-17 No
Axenut +1 Garden No
Snowthistle +1 Garden No
Arrowvine +1 Garden No
Lumber −1 Upgrade Stables No
Metal −3 Upgrade Stables No
Hide −4 Upgrade Stables No
Prosperity +1 Upgrade Stables No
Rockroot −1 Brew Major Frenzy Potion for Ionýxia No
Corpsecap −1 Brew Major Frenzy Potion for Ionýxia No
Axenut −1 Brew Major Frenzy Potion for Ionýxia No
Arrowvine −1 Gimlet: Brew Major Stamina Potion No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

6

Arrowvine

11

Axenut

10

Corpsecap

14

Flamefruit

11

Rockroot

11

Snowthistle

12

Prosperity

120

Morale

19

Inspiration

13

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-06
A
Gain 15 collective gold
Lost
SO-17
OTHER
Gain 24 collective gold. Lose 1 morale.
Bottom-decked
SO-06
Event SO-06: A Lost
SO-06 outcome

Gain 15 collective gold

SO-17
Event SO-17: OTHER Bottom-decked
SO-17 back

Gain 24 collective gold. Lose 1 morale.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement

72: Hide Depot

Collectively sell up to 2 Hide for 5 gold each

81: Hall of Revelry

When the trials deck is complete, read Section 187.1

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

88: Stables

Bring one pet into each scenario

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades