End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +1 | Reward | Yes |
| Lumber | +1 | Reward | No |
| Metal | +1 | Reward | No |
| Hide | +1 | Reward | No |
| Morale | −1 | SO-17 | No |
| Axenut | +1 | Garden | No |
| Snowthistle | +1 | Garden | No |
| Arrowvine | +1 | Garden | No |
| Lumber | −1 | Upgrade Stables | No |
| Metal | −3 | Upgrade Stables | No |
| Hide | −4 | Upgrade Stables | No |
| Prosperity | +1 | Upgrade Stables | No |
| Rockroot | −1 | Brew Major Frenzy Potion for Ionýxia | No |
| Corpsecap | −1 | Brew Major Frenzy Potion for Ionýxia | No |
| Axenut | −1 | Brew Major Frenzy Potion for Ionýxia | No |
| Arrowvine | −1 | Gimlet: Brew Major Stamina Potion | No |
Town supply & values
0
0
6
11
10
14
11
11
12
Prosperity
120
Morale
19
Inspiration
13
Total defense
40
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-06: A
Gain 15 collective gold
Event SO-17: OTHER
Gain 24 collective gold. Lose 1 morale.
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.