Edit play – S53

53: Underwater Throne

Treasures

Ref. # Effect Looted by Type
#63 Gain five loot cards Ionýxia positive

Goals

XP XP

Total: 126

Gold Loot & Gold

Total: 3

Resources

0
1
1
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 101

Gold Loot & Gold

Total: 12

Resources

2
0
1
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 345

Gold Loot & Gold

Total: 42

Resources

6
13
1
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 461

Gold Loot & Gold

Total: 81

Resources

15
13
4
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Hide +2 WO-66: B No
Metal +2 WO-66: B No
Lumber +2 WO-66: B No
Metal +1 WO-48: B (attack) No
Lumber +1 WO-48: B (attack) No
Hide +1 WO-48: B (attack) No
Axenut +1 Garden No
Snowthistle +1 Garden No
Arrowvine +1 Garden No
Lumber −2 Train soldiers No
Soldiers +2 Barracks No
Corpsecap −2 Brew Unhealthy Mixture for Ruebane No
Soldiers −3 WO-48: B (attack) No
Ignore

Town supply & values

Lumber

7

Metal

3

Hide

5

Arrowvine

10

Axenut

10

Corpsecap

15

Flamefruit

12

Rockroot

14

Snowthistle

8

Prosperity

115

Morale

20

Inspiration

13

Total defense

40

Soldiers

9

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-66
B
Gain 1 prosperity. Gain 2 collective Lumber , 2 collective Metal , and 2 collective Hide
Lost
WO-48
B
Attack 65, target 3.
Lost
WO-66
Event WO-66: B Lost
WO-66 outcome

Gain 1 prosperity. Gain 2 collective Lumber , 2 collective Metal , and 2 collective Hide

WO-48
Event WO-48: B Lost
WO-48 outcome

Attack 65, target 3.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement

72: Hide Depot

Collectively sell up to 2 Hide for 5 gold each

81: Hall of Revelry

When the trials deck is complete, read Section 187.1

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Stables

88: Stables L0

Prosperity 2 6/2/2, 10 gold

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.