Edit play – S55

55: Change of Heart

WR-31
Event WR-31: B
WR-31 outcome

All characters start the next scenario discarding one card.

Lost

Treasures

Ref. # Effect Looted by Type
#41 Gain Algox Carving (225) Gimlet positive

Goals

XP XP

Total: 70

Gold Loot & Gold

Total: 10

Resources

0
0
1
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 54

Gold Loot & Gold

Total: 3

Resources

1
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 276

Gold Loot & Gold

Total: 17

Resources

6
9
1
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 412

Gold Loot & Gold

Total: 68

Resources

15
13
5
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +2 Reward Yes
Prosperity +2 Reward No
Morale +1 WO-47: A Yes
Prosperity −1 WO-38: A No
Morale −1 WO-38: A No
Morale +1 WO-38: A No
Lumber −2 Repair Workshop No
Arrowvine +1 Garden No
Snowthistle +1 Garden No
Axenut +1 Garden No
Lumber −2 Train soldiers No
Soldiers +2 Barracks No
Lumber −8 Upgrade Craftsman No
Metal −5 Upgrade Craftsman No
Hide −5 Upgrade Craftsman No
Morale −1 Upgrade Craftsman No
Prosperity +1 Upgrade Craftsman No
Lumber −3 Rebuild Alchemist No
Metal −1 Rebuild Alchemist No
Lumber −1 Rebuild Alchemist No
Metal −1 Rebuild Alchemist No
Ignore

Town supply & values

Lumber

6

Metal

0

Hide

2

Arrowvine

9

Axenut

9

Corpsecap

17

Flamefruit

12

Rockroot

14

Snowthistle

7

Prosperity

115

Morale

20

Inspiration

12

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-47
A
Gain 1 morale
Bottom-decked
WO-38
A
Wreck Alchemist & Jeweler. Lost 1 prosperity and 1 morale. Gain 1 morale.
Lost
WO-47
Event WO-47: A Bottom-decked
WO-47 outcome

Gain 1 morale

WO-38
Event WO-38: A Lost
WO-38 outcome

Wreck Alchemist & Jeweler. Lost 1 prosperity and 1 morale. Gain 1 morale.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold, level penalties by 10 gold per level, and repeat penalties by 25 gold per enhancement

72: Hide Depot

Collectively sell up to 2 Hide for 5 gold each

81: Hall of Revelry

When the trials deck is complete, read Section 187.1

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Craftsman

34: Craftsman L9

+1 prosperity, add items 046 to 050 to the item supply