Edit play – S99

99: Prison Break

SR-16
Event SR-16: A
SR-16 outcome

Add a +1 sticker to one Lumber loot card

Bottom-decked

SR-33
Event SR-33: "MAP"
SR-33 back

Gain 1 inspiration. Gain 1 Checkmark each.

Lost

Treasures

Goals

XP XP

Total: 246

Gold Loot & Gold

Total: 83

Resources

4
3
8
0
0
0
1
0
2

Misc.

Goals

XP XP

Total: 391

Gold Loot & Gold

Total: 180

Resources

8
7
9
2
3
0
2
1
1

Misc.

Goals

XP XP

Total: 573

Gold Loot & Gold

Total: 0

Resources

18
4
17
1
1
0
1
0
0

Misc.

Goals

XP XP

Total: 156

Gold Loot & Gold

Total: 112

Resources

9
10
6
0
1
0
1
1
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Soldiers −1 SO-29 No
Lumber +3 SO-29: B No
Metal +4 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +4 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Flamefruit +1 Garden No
Rockroot +1 Garden No
Corpsecap +1 Garden No
Hide −1 Train soldier No
Soldiers +1 Barracks No
Prosperity +2 Twap retirement No
Lumber +18 Twap retirement No
Metal +4 Twap retirement No
Hide +17 Twap retirement No
Lumber −3 Build Enhancer No
Metal −3 Build Enhancer (discount) No
Prosperity +1 Build Enhancer No
Lumber −4 Upgrade Enhancer No
Metal −4 Upgrade Enhancer (discount) No
Prosperity +1 Upgrade Enhancer No
Arrowvine −1 Ionýxia: Brew Major Element Potion No
Axenut −1 Ionýxia: Brew Major Element Potion No
Flamefruit −1 Ionýxia: Brew Major Element Potion No
Morale −1 Second upgrade No
Arrowvine +1 Twap retirement No
Axenut +1 Twap retirement No
Flamefruit +1 Twap retirement No
Ignore

Town supply & values

Lumber

19

Metal

12

Hide

30

Arrowvine

9

Axenut

8

Corpsecap

10

Flamefruit

8

Rockroot

9

Snowthistle

6

Prosperity

92

Morale

17

Inspiration

11

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-57
A
Select any one type of herb now. For each herb of that type any character trades to the Vermling, they gain one of any other type of herb.
Lost
SO-29
A
Fire in Frosthaven. No buildings damaged. Gain 3 collective Lumber
Bottom-decked
SO-57
Event SO-57: A Lost
SO-57 outcome

Select any one type of herb now. For each herb of that type any character trades to the Vermling, they gain one of any other type of herb.

SO-29
Event SO-29: A Bottom-decked
SO-29 outcome

Fire in Frosthaven. No buildings damaged. Gain 3 collective Lumber


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L3

Prosperity 7 10/3/6

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Enhancer

44: Enhancer L1

+1 prosperity, Section 193.1