Edit play – S66

66: Elemental Cores

SR-24
Event SR-24: B
SR-24 outcome

All characters start the next scenario with Ward

Lost

SR-47
Event SR-47: B
SR-47 outcome

Gain 1 morale. Add Section 142.1 to the calendar in on week. Remove WR-45.

Lost

Treasures

Goals

XP XP

Total: 268

Gold Loot & Gold

Total: 8

Resources

4
3
8
0
2
1
2
0
2

Misc.

Goals

XP XP

Total: 417

Gold Loot & Gold

Total: 79

Resources

8
7
9
2
3
0
2
1
1

Misc.

Goals

XP XP

Total: 34

Gold Loot & Gold

Total: 8

Resources

0
0
1
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 179

Gold Loot & Gold

Total: 120

Resources

10
12
7
0
1
0
1
1
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Rockroot +1 Garden No
Flamefruit +1 Garden No
Corpsecap +1 Garden No
Axenut −1 Ionýxia: Brew Major Power Potion No
Corpsecap −1 Ionýxia: Brew Major Power Potion No
Axenut −1 Ionýxia: Brew Hammer Potion No
Snowthistle −1 Ionýxia: Brew Hammer Potion No
Lumber −4 Upgrade Enhancer No
Metal −3 Upgrade Enhancer (discount) No
Hide −4 Upgrade Enhancer No
Prosperity +1 Upgrade Enhancer No
Morale +1 SR-47 No
Ignore

Town supply & values

Lumber

15

Metal

9

Hide

26

Arrowvine

9

Axenut

6

Corpsecap

10

Flamefruit

9

Rockroot

10

Snowthistle

5

Prosperity

93

Morale

18

Inspiration

11

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

44: Enhancer

Reduce all enhancement costs by 10 gold

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L3

Prosperity 7 10/3/6

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades