Edit play – S129

129: How to Lay an Ambush

SR-48
Event SR-48: B
SR-48 outcome

Add Section 44.4 to the calendar in one week. Remove event WR-46 from the winter road deck.

Lost

SR-45
Event SR-45: B
SR-45 outcome

Gain 1 soldier. Add one {shield?} card to the town guard deck.

Lost

Treasures

Ref. # Effect Looted by Type
#78 Gain Opulent Shoes Twap positive

Goals

XP XP

Total: 220

Gold Loot & Gold

Total: 53

Resources

4
2
7
0
0
0
1
0
2

Misc.

Goals

XP XP

Total: 367

Gold Loot & Gold

Total: 169

Resources

8
5
8
2
2
0
2
1
1

Misc.

Goals

XP XP

Total: 544

Gold Loot & Gold

Total: 15

Resources

18
4
17
1
0
0
0
0
0

Misc.

Goals

XP XP

Total: 132

Gold Loot & Gold

Total: 79

Resources

7
9
6
0
0
0
1
1
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +3 Logging Camp No
Lumber +1 Inn No
Soldiers +1 SR-45: B Yes
Axenut −1 Mordith: Brew Major Stamina Potion No
Lumber −7 Upgrade Logging Camp No
Metal −8 Upgrade Logging Camp No
Hide −3 Upgrade Logging Camp No
Flamefruit +1 Garden No
Rockroot +1 Garden No
Corpsecap +1 Garden No
Morale −1 Upgrade Logging Camp No
Prosperity +1 Upgrade Logging Camp No
Ignore

Town supply & values

Lumber

0

Metal

10

Hide

10

Arrowvine

9

Axenut

8

Corpsecap

9

Flamefruit

7

Rockroot

8

Snowthistle

6

Prosperity

88

Morale

18

Inspiration

11

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L3

Prosperity 7 10/3/6

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades