Edit play – S21

21: Realm of Endless Frost

SR-26
Event SR-26: A
SR-26 outcome

Gain Examination Glass (230). Lose 15 collective XP (10 from Twap, 5 from Storm Rose).

Bottom-decked

SR-13
Event SR-13: A
SR-13 outcome

Gain 10 XP each. Gain “Firepepper” campaign sticker. New scenario: The Eternal Crave (122)

Lost

Treasures

Goals

XP XP

Total: 195

Gold Loot & Gold

Total: 37

Resources

4
2
7
1
0
0
1
0
3

Misc.

Goals

XP XP

Total: 338

Gold Loot & Gold

Total: 161

Resources

7
3
8
2
2
0
2
1
1

Misc.

Goals

XP XP

Total: 516

Gold Loot & Gold

Total: 4

Resources

19
4
17
1
0
0
0
0
0

Misc.

Goals

XP XP

Total: 107

Gold Loot & Gold

Total: 67

Resources

7
7
5
0
0
0
1
1
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Prosperity +2 Reward No
Inspiration +3 {section}174.2 No
Lumber −3 SO-28: A No
Corpsecap +1 Garden No
Flamefruit +1 Garden No
Lumber −10 Upgrade Mining Camp No
Metal −5 Upgrade Mining Camp No
Hide −3 Upgrade Mining Camp No
Morale −1 Upgrade Mining Camp No
Prosperity +1 Upgrade Mining Camp No
Arrowvine −1 Brew Fulminant Flask for Haruko No
Rockroot −1 Garden plant (third plot) No
Ignore

Town supply & values

Lumber

3

Metal

18

Hide

13

Arrowvine

9

Axenut

9

Corpsecap

8

Flamefruit

6

Rockroot

7

Snowthistle

6

Prosperity

87

Morale

19

Inspiration

11

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-20
C
Add Section 41.3 to the calendar in three weeks
Lost
SO-28
A
Lose 3 collective Lumber
Lost
SO-20
Event SO-20: C Lost
SO-20 back

Add Section 41.3 to the calendar in three weeks

SO-28
Event SO-28: A Lost
SO-28 outcome

Lose 3 collective Lumber


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L3

Prosperity 7 10/3/6

Logging Camp

17: Logging Camp L3

Prosperity 7 8/8/3

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades