65: A Strong Foundation
Event SR-31: A
, each character gains
Event SR-29: A
Add SO-44
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Lumber | +2 | Reward | No |
| Metal | +2 | Reward | No |
| Lumber | +3 | SO-21: B | No |
| Metal | +3 | SO-21: B | No |
| Hide | +3 | SO-21: B | No |
| Soldiers | +2 | SO-65: B | Yes |
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +3 | Logging Camp | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Arrowvine | +1 | Garden | No |
| Rockroot | +1 | Garden | No |
| Lumber | −4 | Upgrade Library | No |
| Metal | −3 | Upgrade Library (discount) | No |
| Hide | −1 | Upgrade Library | No |
| Prosperity | +1 | Upgrade Library | No |
Town supply & values
33
32
31
7
10
8
7
8
6
Prosperity
77
Morale
19
Inspiration
7
Total defense
40
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-21: B
Lose 20 collective gold. Gain 3 collective , 3 collective , and 3 collective
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.