End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +3 | Logging Camp | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Prosperity | +2 | Sanda retirement | No |
| Prosperity | +2 | Strai retirement | No |
| Lumber | −3 | Build Library | No |
| Metal | −1 | Build Library | No |
| Prosperity | +1 | Build Library | No |
| Soldiers | +3 | Passage of Time | Yes |
| Metal | −6 | SO-61 | No |
| Snowthistle | +1 | Garden | No |
| Corpsecap | +1 | Garden | No |
| Lumber | +9 | Sanda retirement | No |
| Metal | +6 | Sanda retirement | No |
| Hide | +8 | Sanda retirement | No |
| Arrowvine | +2 | Sanda retirement | No |
| Axenut | +2 | Sanda retirement | No |
| Corpsecap | +1 | Sanda retirement | No |
| Flamefruit | +2 | Sanda retirement | No |
| Rockroot | +1 | Sanda retirement | No |
| Snowthistle | +1 | Sanda retirement | No |
| Rockroot | +4 | Strai retirement | No |
| Arrowvine | +3 | Strai retirement | No |
| Axenut | +4 | Strai retirement | No |
| Arrowvine | −1 | Mordith: Major Healing Potion | No |
| Rockroot | −1 | Mordith: Major Healing Potion | No |
| Snowthistle | −1 | Mordith: Major Healing Potion | No |
| Lumber | +9 | Strai retirement | No |
| Metal | +4 | Strai retirement | No |
| Hide | +5 | Strai retirement | No |
| Flamefruit | +1 | Strai retirement | No |
| Snowthistle | +1 | Strai retirement | No |
| Arrowvine | −1 | Garden plant | No |
| Rockroot | −1 | Garden plant | No |
Town supply & values
28
26
25
6
10
8
7
7
6
Prosperity
76
Morale
19
Inspiration
7
Total defense
40
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-61: A
Lose 6 collective . Add +1 sticker to loot card
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.