Win
2
Start notes
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Mugger | 11 | 8 | 4 | 118 | 3 | 9 | 6 | 18 | 18 | 2 | 2 | 1 | 2 | 6 | 3 | 3 | from road event | ||||||||||||||||
|
|
- | Perfectionist | 9 | 8 | 4 | 223 | 5 | 2 | 3 | 9 | -24 | 64 | 2 | 2 | 1 | 3 | from road event. Pay 24 gold for resources. | ||||||||||||||||||
|
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- | 8 | 8 | 4 | 454 | 8 | 2 | 0 | 0 | -20 | 11 | 2 | 1 | 9 | 3 | 4 | from road event, pay for resources (20g, outpost event) | ||||||||||||||||||
|
|
- | Prohibitionist | 17 | 8 | 4 | 29 | 1 | 7 | 6 | 18 | 18 | 3 | 2 | 5 | 3 | 3 | from road event | ||||||||||||||||||
| Challenge # | Name | Description |
|---|---|---|
| 1493 | Hardy Stock | All enemies add L/2 (rounded up) to their maximum hit point value. |
| 1496 | Feast or Famine | Remove all +0 attack modifier cards from the monster attack modifier deck at the start of the scenario. All enemies are immune to . |
| Treasure # | Effect | Looted by | Type |
|---|---|---|---|
| #39 | Unlock a random side scenario |
|
neutral |
Notes
81.1: Random Scenario
- “You lift the massive chunk of stone to inspect it and note its specific, wedge-like shape and smooth edges. This stone has a purpose, you realize. It is a keystone—the top of an archway—the stone on which all other stones depend for support. And somehow, though you’re not sure why, you know where it goes. Or rather, what you need to do to get there. As you meditate on it, a path forms in your mind—instructions, which, if you were to follow them, would lead you to the archway that is waiting for this stone.”
- New scenario: Guardian’s Temple (110)
Conclusion
Rewards:
- Gain 2 collective and 2 collective
Section links:
- Add 95.4 to the calendar in six weeks
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Lumber | +2 | Reward | No |
| Metal | +2 | Reward | No |
| Lumber | +3 | SO-21: B | No |
| Metal | +3 | SO-21: B | No |
| Hide | +3 | SO-21: B | No |
| Soldiers | +2 | SO-65: B | Yes |
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +3 | Logging Camp | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Arrowvine | +1 | Garden | No |
| Rockroot | +1 | Garden | No |
| Lumber | −4 | Upgrade Library | No |
| Metal | −3 | Upgrade Library (discount) | No |
| Hide | −1 | Upgrade Library | No |
| Prosperity | +1 | Upgrade Library | No |
Outpost Phase
1. Passage of Time
-
2. Outpost Event
- SO-21: B
-- Lose 20 collective gold (Twap)
-- Gain 3 of each material resource
- SO-62: B
-- Gain 2 soldiers (ignored)
-- Add two +10 cards to the town guard deck
-- Add WO-78, SR-45
3. Building Operations
- Buy 12 resources for 24 gold (Storm Rose)
- Garden: , keep same
4. Downtime
- Storm Rose: level-up (5)
-- Sodden Soil
5. Construction
- Upgrade Library
-- 116.3: Library Upgraded (L2)
--- Add WR-46, SR-48
--- Unlock class box
--- New scenario: Tower of Knowledge (134)