Win

Level 2

24
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Start notes

Decided to double events at least during 3rd year.
Scenario Checkmark Goal XP XP Loot Loot Gold Gold Resources Misc.
Character Goal Level Lumber Metal Hide Arrowvine Axenut Corpsecap Flamefruit Rockroot Snowthistle Notes
Mordith - Mugger 11 8 4 118 3 9 6 18 18 2 2 1 2 6 3 3 Hide from road event
Storm Rose - Perfectionist 9 8 4 223 5 2 3 9 -24 64 2 2 1 3 Hide from road event. Pay 24 gold for resources.
Twap - 8 8 4 454 8 2 0 0 -20 11 2 1 9 3 4 Hide from road event, pay for resources (20g, outpost event)
Haruko - Prohibitionist 17 8 4 29 1 7 6 18 18 3 2 5 3 3 Hide from road event
Challenge # Name Description
1493 Hardy Stock All enemies add L/2 (rounded up) to their maximum hit point value.
1496 Feast or Famine Remove all +0 attack modifier cards from the monster attack modifier deck at the start of the scenario. All enemies are immune to Curse .
Treasure # Effect Looted by Type
#39 Unlock a random side scenario Haruko neutral

Notes

Section 81.1: Random Scenario
- “You lift the massive chunk of stone to inspect it and note its specific, wedge-like shape and smooth edges. This stone has a purpose, you realize. It is a keystone—the top of an archway—the stone on which all other stones depend for support. And somehow, though you’re not sure why, you know where it goes. Or rather, what you need to do to get there. As you meditate on it, a path forms in your mind—instructions, which, if you were to follow them, would lead you to the archway that is waiting for this stone.”
- New scenario: Guardian’s Temple (110)

Conclusion

Rewards:
- Gain 2 collective Lumber and 2 collective Metal

Section links:
- Add Section 95.4 to the calendar in six weeks

Events

SR-31: A

Wound , each character gains Hide

Lost

SR-29: A

Add SO-44

Lost

SO-21: B

Lose 20 collective gold. Gain 3 collective Lumber , 3 collective Metal , and 3 collective Hide

Lost

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +2 Reward No
Metal +2 Reward No
Lumber +3 SO-21: B No
Metal +3 SO-21: B No
Hide +3 SO-21: B No
Soldiers +2 SO-65: B Yes
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Arrowvine +1 Garden No
Rockroot +1 Garden No
Lumber −4 Upgrade Library No
Metal −3 Upgrade Library (discount) No
Hide −1 Upgrade Library No
Prosperity +1 Upgrade Library No

Outpost Phase

1. Passage of Time
-

2. Outpost Event
- SO-21: B
-- Lose 20 collective gold (Twap)
-- Gain 3 of each material resource
- SO-62: B
-- Gain 2 soldiers (ignored)
-- Add two +10 rolling cards to the town guard deck
-- Add WO-78, SR-45

3. Building Operations
- Buy 12 resources for 24 gold (Storm Rose)
- Garden: Arrowvine Rockroot , keep same

4. Downtime
- Storm Rose: level-up (5)
-- Sodden Soil

5. Construction
- Upgrade Library
-- Section 116.3: Library Upgraded (L2)
--- Add WR-46, SR-48
--- Unlock Astral class box
--- New scenario: Tower of Knowledge (134)