Edit play – S4

4: Heart of Ice

Linked scenario; no road event. B variant of scenario played (due to scenario 2 being complete).

Treasures

Ref. # Effect Looted by Type
#70 Gain Horn of Command blueprint (076) Shadeglen neutral

Goals

XP XP

Total: 54

Gold Loot & Gold

Total: 9

Resources

2
0
2
0
0
0
0
1
1

Misc.

Goals

XP XP

Total: 47

Gold Loot & Gold

Total: 9

Resources

0
1
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 44

Gold Loot & Gold

Total: 14

Resources

1
2
2
1
0
0
0
0
0

Misc.

Goals

XP XP

Total: 61

Gold Loot & Gold

Total: 4

Resources

1
2
2
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Scenario reward No
Prosperity +1 Scenario reward No
Prosperity +1 Upgrade Barracks No
Soldiers +2 Upgrade Barracks No
Prosperity +1 Build Logging Camp No
Total Defense +5 Reached morale threshold +0 No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

0

Arrowvine

0

Axenut

0

Corpsecap

0

Flamefruit

0

Rockroot

0

Snowthistle

0

Prosperity

4

Morale

5

Inspiration

0

Total defense

0

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-15
A
-10 collective gold, upgrade Barracks to level 2
Lost
SO-15
Event SO-15: A Lost
SO-15 outcome

-10 collective gold, upgrade Barracks to level 2


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 4.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Mining Camp

05: Mining Camp L0

Prosperity 1 4/2/1, Gold ×10

Hunting Lodge

12: Hunting Lodge L0

Prosperity 1 4/1/2, Gold ×10

Wall J

Wall J L0

Prosperity 1 4/0/0, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades