Edit play – S118

118: Lurker Necromancy

WR-11
Event WR-11: A
WR-11 outcome

No effect

Lost

Treasures

Goals

XP XP

Total: 294

Gold Loot & Gold

Total: 48

Resources

0
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 136

Gold Loot & Gold

Total: 39

Resources

2
2
0
0
1
0
0
0
1

Misc.

Goals

XP XP

Total: 384

Gold Loot & Gold

Total: 79

Resources

5
11
5
1
0
0
0
0
1

Misc.

Goals

XP XP

Total: 452

Gold Loot & Gold

Total: 155

Resources

5
7
3
1
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +2 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +4 Logging Camp × 2 No
Lumber −1 Train soldier No
Soldiers +1 Barracks No
Prosperity +2 Dravena retirement No
Rockroot +1 Dravena: Distill Glancing Potion No
Arrowvine +1 Dravena: Distill Stamina Potion No
Flamefruit +1 Dravena: Distill Holy Water No
Arrowvine −2 Brew Unhealthy Mixture No
Snowthistle −2 Brew Unhealthy Mixture No
Lumber −4 Upgrade Craftsman No
Metal −3 Upgrade Craftsman No
Hide −2 Upgrade Craftsman No
Prosperity +1 Upgrade Craftsman No
Lumber +1 From Dravena No
Metal +8 From Dravena No
Hide +2 From Dravena No
Arrowvine +2 From Dravena No
Axenut +1 From Dravena No
Corpsecap +1 From Dravena No
Rockroot +2 From Dravena No
Snowthistle +2 From Dravena No
Ignore

Town supply & values

Lumber

0

Metal

7

Hide

1

Arrowvine

2

Axenut

2

Corpsecap

2

Flamefruit

1

Rockroot

4

Snowthistle

2

Prosperity

28

Morale

14

Inspiration

4

Total defense

30

Soldiers

4

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-63
A
Double effect of one building (1-20) in Building Operations step.
Bottom-decked
WO-63
Event WO-63: A Bottom-decked
WO-63 outcome

Double effect of one building (1-20) in Building Operations step.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Alchemist

35: Alchemist L2

Prosperity 4 4/4/2

Trading Post

37: Trading Post L1

Prosperity 3 3/3/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Inn

21: Inn L0

Prosperity 2 4/4/4, Gold ×10

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Wall M

Wall M L0

Prosperity 4 4/3/3, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Craftsman

34: Craftsman L5

+1 prosperity, add items 026 to 030 to the item supply