Edit play – S120

120: Under the Influence

WR-10
Event WR-10: B
WR-10 outcome

Gain Attractive Bracelet (167)

Lost

Treasures

Ref. # Effect Looted by Type
#50 Gain Cured Leather Armor (017) Emberok positive

Goals

XP XP

Total: 20

Gold Loot & Gold

Total: 0

Resources

0
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 152

Gold Loot & Gold

Total: 26

Resources

4
4
2
0
1
0
0
0
1

Misc.

Goals

XP XP

Total: 401

Gold Loot & Gold

Total: 79

Resources

6
11
6
1
0
0
0
0
1

Misc.

Goals

XP XP

Total: 472

Gold Loot & Gold

Total: 157

Resources

6
8
4
1
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Reward No
Lumber +2 Reward No
Morale +1 WO-12: A No
Soldiers +1 WO-12: A No
Metal +2 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +2 Logging Camp No
Axenut +1 Garden No
Flamefruit +1 Garden No
Metal −1 Train soldier No
Soldiers +1 Barracks No
Lumber −3 Upgrade Alchemist No
Metal −4 Upgrade Alchemist No
Hide −2 Upgrade Alchemist No
Prosperity +1 Upgrade Alchemist No
Snowthistle −1 Brew Flame Vial for B’Sháni No
Flamefruit −1 Brew Flame Vial for B’Sháni No
Ignore

Town supply & values

Lumber

1

Metal

4

Hide

0

Arrowvine

2

Axenut

3

Corpsecap

2

Flamefruit

1

Rockroot

4

Snowthistle

1

Prosperity

29

Morale

16

Inspiration

4

Total defense

30

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-12
A
Gain 1 morale. Gain 1 soldier. Lose 10 collective gold.
Lost
WO-12
Event WO-12: A Lost
WO-12 outcome

Gain 1 morale. Gain 1 soldier. Lose 10 collective gold.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Trading Post

37: Trading Post L1

Prosperity 3 3/3/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Inn

21: Inn L0

Prosperity 2 4/4/4, Gold ×10

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Wall M

Wall M L0

Prosperity 4 4/3/3, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Alchemist

35: Alchemist L3

+1 prosperity, Section 183.5