Edit play – S104

104: Ruins of the Solstice

WR-17
Event WR-17: A
WR-17 outcome

Secret heard by Ghiteia. Add WR-34.

Lost

Treasures

Goals

XP XP

Total: 272

Gold Loot & Gold

Total: 65

Resources

1
8
1
2
1
1
0
1
2

Misc.

Goals

XP XP

Total: 119

Gold Loot & Gold

Total: 15

Resources

0
1
0
0
1
0
0
0
0

Misc.

Goals

XP XP

Total: 368

Gold Loot & Gold

Total: 79

Resources

5
11
4
1
0
0
0
0
1

Misc.

Goals

XP XP

Total: 429

Gold Loot & Gold

Total: 149

Resources

6
6
3
1
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Snowthistle +2 Reward No
Lumber −2 WO-01 No
Metal −1 WO-01 No
Hide +2 WO-01 No
Metal +1 Mining Camp No
Lumber +2 Logging Camp No
Flamefruit +1 Garden No
Axenut +1 Garden No
Lumber −1 Train soldier No
Soldiers −2 WO-01 No
Soldiers +1 Barracks No
Flamefruit −1 Brew Element Potion (Ghiteia) No
Prosperity +1 Upgrade Mining Camp No
Lumber −4 Upgrade Mining Camp No
Metal −2 Upgrade Mining Camp No
Hide −2 Upgrade Mining Camp No
Lumber −1 Rebuild Hunting Lodge No
Hide −1 Rebuild Hunting Lodge No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

0

Arrowvine

1

Axenut

1

Corpsecap

1

Flamefruit

0

Rockroot

1

Snowthistle

2

Prosperity

25

Morale

14

Inspiration

4

Total defense

30

Soldiers

3

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-01
A
Lurker attack. Gain 2 collective Hide
Lost
WO-01
Event WO-01: A Lost
WO-01 outcome

Lurker attack. Gain 2 collective Hide


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Trading Post

37: Trading Post L1

Prosperity 3 3/3/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Mining Camp

05: Mining Camp L2

+1 prosperity, Section 49.2