115: Pylon Problems
Event WR-39: B
All characters start the next scenario with , , and discard one card.
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Metal | −1 | Repair Hunting Lodge | No |
| Hide | −1 | Repair Hunting Lodge | No |
| Lumber | +1 | Logging Camp | No |
| Hide | −1 | Train soldier | No |
| Soldiers | +1 | Barracks | No |
| Soldiers | −1 | Lurker attack | No |
| Lumber | −1 | Upgrade Logging Camp | No |
| Metal | −1 | Upgrade Logging Camp | No |
| Hide | −1 | Upgrade Logging Camp | No |
| Prosperity | +1 | Upgrade Logging Camp | No |
Town supply & values
0
0
0
0
0
1
1
1
1
Prosperity
19
Morale
12
Inspiration
4
Total defense
25
Soldiers
3
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-07: B
Lurker attack. Add 47.1 to the calendar in the final week of the next summer.
3. Building Operations
Go through building deck in order, resolve effects.
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.