Edit play – S115

115: Pylon Problems

WR-39
Event WR-39: B
WR-39 outcome

All characters start the next scenario with Wound , Brittle , Impair and discard one card.

Lost

Treasures

Goals

XP XP

Total: 177

Gold Loot & Gold

Total: 36

Resources

0
4
1
0
1
1
0
1
2

Misc.

Goals

XP XP

Total: 114

Gold Loot & Gold

Total: 14

Resources

2
1
3
0
1
0
0
1
1

Misc.

Goals

XP XP

Total: 273

Gold Loot & Gold

Total: 80

Resources

4
8
4
2
0
0
0
0
0

Misc.

Goals

XP XP

Total: 312

Gold Loot & Gold

Total: 61

Resources

5
3
1
0
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal −1 Repair Hunting Lodge No
Hide −1 Repair Hunting Lodge No
Lumber +1 Logging Camp No
Hide −1 Train soldier No
Soldiers +1 Barracks No
Soldiers −1 Lurker attack No
Lumber −1 Upgrade Logging Camp No
Metal −1 Upgrade Logging Camp No
Hide −1 Upgrade Logging Camp No
Prosperity +1 Upgrade Logging Camp No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

0

Arrowvine

0

Axenut

0

Corpsecap

1

Flamefruit

1

Rockroot

1

Snowthistle

1

Prosperity

19

Morale

12

Inspiration

4

Total defense

25

Soldiers

3

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-07
B
Lurker attack. Add Section 47.1 to the calendar in the final week of the next summer.
Lost
WO-07
Event WO-07: B Lost
WO-07 outcome

Lurker attack. Add Section 47.1 to the calendar in the final week of the next summer.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L1

Prosperity 3 6/3/2

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades