Edit play – S137

137: Pirate Queen’s Haul

WR-24
Event WR-24: B
WR-24 outcome

All characters start the next scenario discarding one card

Lost

BE-05
Event BE-05: B
BE-05 outcome

Resolve another boat event

Bottom-decked

BE-13
Event BE-13: B
BE-13 outcome

Lose 3 collective gold. Add event BE-14.

Lost

Treasures

Goals

XP XP

Total: 349

Gold Loot & Gold

Total: 48

Resources

6
4
10
0
2
1
2
0
3

Misc.

Goals

XP XP

Total: 501

Gold Loot & Gold

Total: 68

Resources

11
9
11
1
3
0
2
0
0

Misc.

Goals

XP XP

Total: 139

Gold Loot & Gold

Total: 68

Resources

2
6
3
0
0
1
0
0
1

Misc.

Goals

XP XP

Total: 267

Gold Loot & Gold

Total: 140

Resources

10
13
8
0
0
0
0
1
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Prosperity +2 Reward No
Morale +1 Reward No
Morale +2 Reward Yes
Soldiers −4 WO-46 No
Lumber +2 Town Guard deck No
Metal +1 Town Guard deck No
Soldiers +2 Train 2 soldiers No
Hide −2 Train 2 soldiers No
Corpsecap +1 Garden No
Flamefruit +1 Garden No
Rockroot +1 Garden No
Morale −1 Upgrade Enhancer No
Lumber −5 Upgrade Enhancer No
Metal −5 Upgrade Enhancer (discount) No
Hide −6 Upgrade Enhancer No
Metal +5 Mining Camp No
Flamefruit −1 Brew Infusion Potion for Ionýxia No
Axenut −1 Brew Infusion Potion for Ionýxia No
Arrowvine −1 Brew Major Power Potion for Haruko No
Lumber +4 Logging Camp No
Lumber +1 Inn No
Hide +4 Hunting Lodge No
Hide +1 Inn No
Ignore

Town supply & values

Lumber

6

Metal

2

Hide

8

Arrowvine

8

Axenut

5

Corpsecap

16

Flamefruit

11

Rockroot

13

Snowthistle

5

Prosperity

101

Morale

19

Inspiration

12

Total defense

40

Soldiers

8

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-46
A
Algox attack, no damage.
Lost
WO-46
Event WO-46: A Lost
WO-46 outcome

Algox attack, no damage.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless x2

44: Enhancer

Reduce all enhancement costs by 10 gold and level penalties by 10 gold per level

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Enhancer

44: Enhancer L4

+1 prosperity, Section 56.3