52: Fleeting Permanence
Event SR-17: A
No effect
Event SR-06: A
Gain 3 collective . Mark an "H" on the calendar in the current week.
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +1 | Reward | No |
| Inspiration | +1 | Reward | No |
| Corpsecap | +3 | SR-06: A | No |
| Rockroot | +1 | Garden | No |
| Corpsecap | +1 | Garden | No |
| Flamefruit | +1 | Garden | No |
| Lumber | −4 | Upgrade Temple | No |
| Metal | −9 | Upgrade Temple (discount) | No |
| Hide | −4 | Upgrade Temple | No |
| Prosperity | +5 | Upgrade Temple | No |
| Lumber | +4 | Logging Camp | No |
| Lumber | +1 | Inn | No |
| Hide | −3 | Wrecked Craftsman | No |
| Lumber | −2 | Rebuild Craftsman | No |
| Metal | −2 | Rebuild Craftsman | No |
| Hide | −2 | Rebuild Craftsman | No |
Town supply & values
4
1
11
9
6
15
11
12
5
Prosperity
99
Morale
19
Inspiration
12
Total defense
40
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-24: A
Lose 5 collective gold
Event SO-32: B
Attack 10000. Wreck Craftsman.
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.