Edit play – S42

42: Sunless Trench

WR-19
Event WR-19: A
WR-19 outcome

No effect.

Lost

BE-03
Event BE-03: A
BE-03 outcome

Gain 15 collective gold

Lost

Treasures

Goals

XP XP

Total: 416

Gold Loot & Gold

Total: 28

Resources

8
4
4
2
3
0
1
2
0

Misc.

Goals

XP XP

Total: 140

Gold Loot & Gold

Total: 53

Resources

4
1
2
2
2
1
1
1
0

Misc.

Goals

XP XP

Total: 375

Gold Loot & Gold

Total: 27

Resources

16
2
11
0
0
1
1
0
1

Misc.

Goals

XP XP

Total: 509

Gold Loot & Gold

Total: 1

Resources

9
5
6
0
1
0
0
0
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Soldiers −2 WO-70 No
Metal +1 Town Guard deck No
Hide −4 Repair Tavern No
Corpsecap +1 Garden No
Snowthistle +1 Garden No
Soldiers +2 Barracks No
Hide −2 Train soldiers No
Lumber +3 Logging Camp No
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Ignore

Town supply & values

Lumber

9

Metal

19

Hide

8

Arrowvine

3

Axenut

4

Corpsecap

6

Flamefruit

4

Rockroot

4

Snowthistle

4

Prosperity

71

Morale

19

Inspiration

6

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-70
B
Lurker attack. No (additional) effect.
Lost
WO-70
Event WO-70: B Lost
WO-70 outcome

Lurker attack. No (additional) effect.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.