42: Sunless Trench
Event WR-19: A
No effect.
Event BE-03: A
Gain 15 collective gold
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Soldiers | −2 | WO-70 | No |
| Metal | +1 | Town Guard deck | No |
| Hide | −4 | Repair Tavern | No |
| Corpsecap | +1 | Garden | No |
| Snowthistle | +1 | Garden | No |
| Soldiers | +2 | Barracks | No |
| Hide | −2 | Train soldiers | No |
| Lumber | +3 | Logging Camp | No |
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
Town supply & values
9
19
8
3
4
6
4
4
4
Prosperity
71
Morale
19
Inspiration
6
Total defense
40
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-70: B
Lurker attack. No (additional) effect.
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.