Edit play – S74

74: Gaps in the Road

WR-28
Event WR-28: B
WR-28 outcome

All characters start the next scenario with Damage 3

Lost

Treasures

Goals

XP XP

Total: 288

Gold Loot & Gold

Total: 30

Resources

8
2
1
2
2
0
1
2
0

Misc.

Goals

XP XP

Total: 18

Gold Loot & Gold

Total: 9

Resources

1
0
0
1
0
0
0
0
0

Misc.

Goals

XP XP

Total: 224

Gold Loot & Gold

Total: 53

Resources

14
2
9
0
0
0
0
1
0

Misc.

Goals

XP XP

Total: 351

Gold Loot & Gold

Total: 15

Resources

13
4
3
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +1 Town Guard perk No
Lumber +1 WO-45 No
Metal +2 WO-45 No
Soldiers −6 WO-45 No
Corpsecap +1 Garden No
Rockroot +1 Garden No
Lumber −1 Wrecked Workshop No
Soldiers +2 Barracks No
Lumber −2 Train soldiers No
Flamefruit −1 Sanda: Brew Major Renewing Potion No
Snowthistle −1 Sanda: Brew Major Renewing Potion No
Rockroot −1 Sanda: Brew Major Renewing Potion No
Corpsecap −1 Sanda: Brew Foresight Potion No
Corpsecap −1 Twap: Brew Major Cure Potion No
Lumber −7 Upgrade Craftsman No
Metal −3 Upgrade Craftsman No
Hide −4 Upgrade Craftsman No
Prosperity +1 Upgrade Craftsman No
Morale −1 Second upgrade No
Lumber −1 Upgrade Jeweler No
Metal −5 Upgrade Jeweler No
Hide −3 Upgrade Jeweler No
Prosperity +1 Upgrade Jeweler No
Hide −1 Rebuild Workshop No
Snowthistle −1 Storm Rose: Craft Dancing Slippers No
Rockroot −1 Storm Rose: Brew Expertise Potion No
Corpsecap −1 Storm Rose: Brew Expertise Potion No
Lumber +3 Logging Camp No
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Ignore

Town supply & values

Lumber

4

Metal

17

Hide

11

Arrowvine

3

Axenut

5

Corpsecap

3

Flamefruit

4

Rockroot

3

Snowthistle

2

Prosperity

66

Morale

18

Inspiration

5

Total defense

35

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-45
A
Wreck one even-numbered building from 70 to 100 (Workshop). Attack.
Lost
WO-45
Event WO-45: A Lost
WO-45 outcome

Wreck one even-numbered building from 70 to 100 (Workshop). Attack.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Town Hall

90: Town Hall L2

Prosperity 6 4/5/4

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Wall N

Wall N L0

Prosperity 6 6/3/2, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Craftsman

34: Craftsman L7

+1 prosperity, add items 036 to 040 to the item supply

to
Jeweler

39: Jeweler L2

+1 prosperity, add items 160 to 163 to the item supply