Edit play – S127

127: Derelict Freighter

SR-10
Event SR-10: A
SR-10 outcome

Gain 15 collective gold.

Lost

Treasures

Ref. # Effect Looted by Type
#30 Gain four loot cards Emberok positive

Goals

XP XP

Total: 280

Gold Loot & Gold

Total: 5

Resources

8
1
0
0
2
0
1
0
1

Misc.

Goals

XP XP

Total: 442

Gold Loot & Gold

Total: 0

Resources

10
7
3
0
0
1
1
0
0

Misc.

Goals

XP XP

Total: 65

Gold Loot & Gold

Total: 28

Resources

3
0
7
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 145

Gold Loot & Gold

Total: 14

Resources

9
3
4
1
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +2 Reward No
Prosperity +1 Reward No
Prosperity +1 Upgrade Barracks No
Soldiers +2 Upgrade Barracks No
Metal +3 Mining Camp No
Hide +2 Hunting Lodge No
Lumber +2 Logging Camp No
Metal +1 Inn No
Lumber +1 Inn No
Corpsecap +1 Garden No
Rockroot +1 Garden No
Prosperity +2 Emberok retirement No
Lumber −3 Build Jeweler No
Metal −1 Build Jeweler No
Hide −4 Build Jeweler No
Lumber −6 Upgrade Inn No
Metal −5 Upgrade Inn No
Hide −5 Upgrade Inn No
Prosperity +1 Build Jeweler No
Prosperity +1 Upgrade Inn No
Morale −1 Second upgrade No
Corpsecap −1 Brew Stoneskin Potion (Emberok) No
Rockroot −1 Brew Stoneskin Potion (Emberok) No
Arrowvine −1 Craft Well-Strung Bow (Emberok) No
Corpsecap −1 Brew Holy Water (Emberok) No
Lumber +8 From Emberok No
Metal +1 From Emberok No
Axenut +2 From Emberok No
Flamefruit +1 From Emberok No
Snowthistle +1 From Emberok No
Arrowvine −1 Brew Major Healing Potion (Drifter) No
Rockroot −1 Brew Major Healing Potion (Drifter) No
Snowthistle −1 Brew Major Healing Potion (Drifter) No
Ignore

Town supply & values

Lumber

4

Metal

3

Hide

0

Arrowvine

3

Axenut

8

Corpsecap

2

Flamefruit

7

Rockroot

3

Snowthistle

5

Prosperity

55

Morale

17

Inspiration

5

Total defense

35

Soldiers

8

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-35
A
Lose 10 collective gold. Upgrade Barracks.
Lost
SO-35
Event SO-35: A Lost
SO-35 outcome

Lose 10 collective gold. Upgrade Barracks.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 2 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

21: Inn

Collectively buy up to 2 different material resources for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L2

Prosperity 5 8/2/5

Logging Camp

17: Logging Camp L2

Prosperity 5 6/6/3

Garden

24: Garden L2

Prosperity 5 3/3/3

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Hall of Revelry

81: Hall of Revelry L0

Prosperity 5 6/6/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Barracks

98: Barracks L3

+1 prosperity, +2 soldiers

to
Inn

21: Inn L3

+1 prosperity

to
Jeweler

39: Jeweler L1

+1 prosperity, Section 31.3