128: A Tall Drunken Tale
Event SR-01: A
Return one collective to the available supply (Twap's Unhealthy Mixture). Add WR-36.
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +2 | Reward | No |
| Morale | +1 | Outpost event | No |
| Hide | +2 | Hunting Lodge | No |
| Lumber | +2 | Logging Camp | No |
| Metal | +1 | Inn | No |
| Lumber | +1 | Inn | No |
| Corpsecap | −1 | Garden | No |
| Rockroot | −1 | Garden | No |
| Soldiers | −1 | Outpost event | No |
| Soldiers | +1 | Barracks | No |
| Hide | −1 | Barracks | No |
| Lumber | −4 | Upgrade Tavern | No |
| Metal | −2 | Upgrade Tavern | No |
| Hide | −2 | Upgrade Tavern | No |
| Metal | −4 | Upgrade Mining Camp | No |
| Hide | −2 | Upgrade Mining Camp | No |
| Morale | −1 | Upgrade Mining Camp | No |
| Prosperity | +1 | Upgrade Tavern | No |
| Morale | +1 | Upgrade Tavern | No |
| Prosperity | +1 | Upgrade Mining Camp | No |
Town supply & values
0
4
7
5
6
3
6
4
5
Prosperity
49
Morale
18
Inspiration
5
Total defense
35
Soldiers
6
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-12: B
No effect to Abaeli attack. Gain 1 morale.
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.