Edit play – S15

15: Ancient Spire

SR-05
Event SR-05: A
SR-05 outcome

Eero: route A, Anttoni: route C. Eero: gain 15 gold, discard 2 cards. Anttoni: no effect.

Lost

Treasures

Ref. # Effect Looted by Type
#40 Gain Chaos Cannon blueprint (077) Roamin neutral

Goals

XP XP

Total: 85

Gold Loot & Gold

Total: 30

Resources

2
4
1
0
0
1
0
1
2

Misc.

Goals

XP XP

Total: 177

Gold Loot & Gold

Total: 46

Resources

1
4
1
0
0
0
0
0
2

Misc.

Goals

XP XP

Total: 172

Gold Loot & Gold

Total: 37

Resources

6
10
6
0
0
0
0
1
0

Misc.

Goals

XP XP

Total: 197

Gold Loot & Gold

Total: 40

Resources

2
5
3
1
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +1 Scenario reward No
Metal +1 Scenario reward No
Hide +1 Scenario reward No
Prosperity +1 Section 21.4: Winter Arrives No
Inspiration +2 Section 122.4: Great Dallum No
Hide −3 Section 122.4: Great Dallum No
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Axenut +1 From Garden No
Corpsecap +1 From Garden No
Axenut −1 B’Sháni: Brew Muscle Potion No
Lumber −2 Pay for Wall K No
Metal −2 Pay for Wall K No
Hide −2 Pay for Wall K No
Total Defense +5 Wall K No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

2

Arrowvine

0

Axenut

0

Corpsecap

1

Flamefruit

0

Rockroot

0

Snowthistle

1

Prosperity

13

Morale

8

Inspiration

3

Total defense

15

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades