15: Ancient Spire
Event SR-05: A
Eero: route A, Anttoni: route C. Eero: gain 15 gold, discard 2 cards. Anttoni: no effect.
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Lumber | +1 | Scenario reward | No |
| Metal | +1 | Scenario reward | No |
| Hide | +1 | Scenario reward | No |
| Prosperity | +1 | Section 21.4: Winter Arrives | No |
| Inspiration | +2 | Section 122.4: Great Dallum | No |
| Hide | −3 | Section 122.4: Great Dallum | No |
| Metal | +1 | Mining Camp | No |
| Hide | +1 | Hunting Lodge | No |
| Lumber | +1 | Logging Camp | No |
| Axenut | +1 | From Garden | No |
| Corpsecap | +1 | From Garden | No |
| Axenut | −1 | B’Sháni: Brew Muscle Potion | No |
| Lumber | −2 | Pay for Wall K | No |
| Metal | −2 | Pay for Wall K | No |
| Hide | −2 | Pay for Wall K | No |
| Total Defense | +5 | Wall K | No |
Town supply & values
0
0
2
0
0
1
0
0
1
Prosperity
13
Morale
8
Inspiration
3
Total defense
15
Soldiers
6
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
3. Building Operations
Go through building deck in order, resolve effects.
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.