End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +2 | Reward | No |
| Prosperity | +2 | Reward | No |
| Metal | +1 | Mining Camp | No |
| Hide | +1 | Hunting Lodge | No |
| Lumber | +2 | Logging Camp | No |
| Lumber | −1 | Train soldier | No |
| Soldiers | +1 | Barracks | No |
| Prosperity | +2 | Kronyx retirement | No |
| Lumber | +4 | From Kronyx | No |
| Arrowvine | +1 | From Kronyx | No |
| Axenut | +1 | From Kronyx | No |
| Rockroot | +1 | From Kronyx | No |
| Prosperity | +1 | Build Trading Post | No |
| Axenut | −1 | Kronyx: Muscle Potion | No |
| Flamefruit | −1 | Kronyx: Muscle Potion | No |
| Rockroot | −1 | Kronyx: Renewing Potion | No |
| Snowthistle | −1 | Kronyx: Renewing Potion | No |
| Total Defense | +5 | Reached threshold | No |
| Lumber | −2 | Build Trading Post | No |
| Metal | −2 | Build Trading Post | No |
Town supply & values
6
2
1
1
0
1
0
1
0
Prosperity
24
Morale
14
Inspiration
4
Total defense
30
Soldiers
4
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-18: B
All characters start next scenario with . Unlock scenario 120: Under the Influence
3. Building Operations
Go through building deck in order, resolve effects.
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.