Edit play – S36

36: Buried Ducts

WR-18
Event WR-18: A
WR-18 outcome

Dravena & Ghiteia: 12 XP, Kronyx: 2 Lumber , B'Sháni: Hide . Add +1 sticker to Axenut loot card.

Lost

Treasures

Goals

XP XP

Total: 212

Gold Loot & Gold

Total: 36

Resources

0
5
1
1
1
1
0
1
2

Misc.

Goals

XP XP

Total: 131

Gold Loot & Gold

Total: 20

Resources

5
2
3
1
1
0
0
1
1

Misc.

Goals

XP XP

Total: 306

Gold Loot & Gold

Total: 92

Resources

4
10
4
2
0
0
0
0
0

Misc.

Goals

XP XP

Total: 356

Gold Loot & Gold

Total: 124

Resources

5
4
2
0
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +3 Reward No
Metal +3 Reward No
Ignore

Town supply & values

Lumber

3

Metal

3

Hide

0

Arrowvine

0

Axenut

0

Corpsecap

1

Flamefruit

1

Rockroot

1

Snowthistle

1

Prosperity

19

Morale

12

Inspiration

4

Total defense

25

Soldiers

3

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L1

Prosperity 3 6/3/2

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Hide Depot

72: Hide Depot L0

Prosperity 3 2/2/6, Gold 10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.