Win

Level 2

14
Perno
Scenario Checkmark Goal XP XP Loot Loot Gold Gold Resources Misc.
Character Goal Level Lumber Metal Hide Arrowvine Axenut Corpsecap Flamefruit Rockroot Snowthistle Notes
Dravena - Tormentor 8 8 10 66 2 4 2 6 30 1 1 4 0 2
Roamin - Opener 8 8 10 161 4 6 8 24 -6 66 1-1 1 2 3 0 Complete mastery: Attack 4+ / Move 4+ every round. Buy 3 resources with 6 gold. Paid for Sled: 1 Lumber .
Ghiteia - Rambler 10 8 10 153 4 5 5 15 61 1-1 1-1 5 1 1 Paid for Sled: 1 Lumber , 1 Metal .
B’Sháni - Ascetic 8 8 10 174 4 3 1 3 37 1 1 2 4 0
Treasure # Effect Looted by Type
#73 Random item blueprint (171: Rejuvenating Charm) Ghiteia neutral

Conclusion

Rewards:
- 10 XP each
- Lock scenario 25
- Add Section 169.3 to the calendar in four weeks

Events

SR-20: B

Slot machine, extra two cards, no pulls

Bottom-decked

SO-08: A

Start next scenario with 2 Damage

Lost

Town transactions

Resource / Metric Amount Comment Ignored
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Corpsecap −1 Plant to Garden No
Lumber −1 Build Sled No
Metal −1 Build Sled No
Hide −1 Build Sled No
Prosperity +1 Section 169.2: Sled Built No

Outpost Phase

2. Outpost Event:
- SO-08: A
-- Encourage Captain Olmstead to let guards swim; eels attack

3. Building Operations:
- Buy 3 resources for 6 gold (paid by Roamin)
- Plant Corpsecap to Garden (paid by town)

4. Passage of Time:
- All characters level up

5. Construction:
- Build Sled
-- Section 169.2: Sled Built
--- Place Sled sticker at location B
--- You may now play scenarios with the Sled requirement
--- Gain 1 prosperity