Edit play – S16

16: Derelict Elevator

SR-46
Event SR-46: B
SR-46 outcome

Resolve the building operation of the Garden immediately (in addition to its normal resolution in the building operation step). (Garden rotated.)

Lost

Treasures

Ref. # Effect Looted by Type
#77 Gain 3 loot cards Dravena positive

Goals

XP XP

Total: 40

Gold Loot & Gold

Total: 24

Resources

1
2
1
0
0
0
0
0
2

Misc.

Goals

XP XP

Total: 135

Gold Loot & Gold

Total: 48

Resources

2
3
3
0
0
0
0
0
2

Misc.

Goals

XP XP

Total: 125

Gold Loot & Gold

Total: 46

Resources

2
7
5
0
0
0
0
1
0

Misc.

Goals

XP XP

Total: 148

Gold Loot & Gold

Total: 34

Resources

2
4
3
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Inspiration +1 Reward No
Morale +1 SO-03: B No
Snowthistle +1 SO-03: B No
Metal +1 Mining Camp No
Lumber +1 Logging Camp No
Hide +1 Hunting Lodge No
Axenut +1 Garden No
Lumber −1 Upgrade Garden No
Metal −2 Upgrade Garden No
Hide −2 Upgrade Garden No
Prosperity +1 Upgrade Garden No
Total Defense +5 Reached morale threshold +5 No
Axenut −1 Brew Glancing Potion (Dravena) No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

5

Arrowvine

0

Axenut

0

Corpsecap

1

Flamefruit

0

Rockroot

0

Snowthistle

1

Prosperity

11

Morale

8

Inspiration

1

Total defense

10

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-03
B
Gain 1 morale. Gain 1 collective Snowthistle . Add Section 180.1 to the calendar in two weeks.
Lost
SO-03
Event SO-03: B Lost
SO-03 outcome

Gain 1 morale. Gain 1 collective Snowthistle . Add Section 180.1 to the calendar in two weeks.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 1 Lumber for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Wall K

Wall K L0

Prosperity 2 3/2/2, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Garden

24: Garden L2

+1 prosperity, +1 plot