16: Derelict Elevator
Event SR-46: B
Resolve the building operation of the Garden immediately (in addition to its normal resolution in the building operation step). (Garden rotated.)
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Inspiration | +1 | Reward | No |
| Morale | +1 | SO-03: B | No |
| Snowthistle | +1 | SO-03: B | No |
| Metal | +1 | Mining Camp | No |
| Lumber | +1 | Logging Camp | No |
| Hide | +1 | Hunting Lodge | No |
| Axenut | +1 | Garden | No |
| Lumber | −1 | Upgrade Garden | No |
| Metal | −2 | Upgrade Garden | No |
| Hide | −2 | Upgrade Garden | No |
| Prosperity | +1 | Upgrade Garden | No |
| Total Defense | +5 | Reached morale threshold +5 | No |
| Axenut | −1 | Brew Glancing Potion (Dravena) | No |
Town supply & values
0
0
5
0
0
1
0
0
1
Prosperity
11
Morale
8
Inspiration
1
Total defense
10
Soldiers
6
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event SO-03: B
Gain 1 morale. Gain 1 collective . Add 180.1 to the calendar in two weeks.
3. Building Operations
Go through building deck in order, resolve effects.
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.